[XASECO(2)] Plugin: forceMods v0.5.4
- Ant
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Re: plugin: forceMods
Something strange happened for me with this, I used it quite a lot for a loadscreen picture and it works fine by the way, the problem is that I disabled it in my plugins.xml (got bored of the picture I had, so wanted to go back to the Nadeo loadscreen) then restarted XAseco but the loadscreen was still loading - eventually what worked for me was this - re-enabled the plugin, restarted XAseco (v1.11), used /fmods off, disabled the plugin again, restarted XAseco and then I got what I wanted.
How come just disabling the plugin and restarting XAseco doesn't work though ?
How come just disabling the plugin and restarting XAseco doesn't work though ?
My TMF Hub --- Server
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- speedy pilot
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Re: plugin: forceMods
most likely the last loadscreen you had which was the one you used was still in cache as current loadscreen.
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- smooth traffic navigator
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Re: plugin: forceMods
Disabling the plugin and restarting XAseco doesnt change the setting on dedi-server. With "/fmods off" dedi-setting is set to default.Ant wrote:Something strange happened for me with this, I used it quite a lot for a loadscreen picture and it works fine by the way, the problem is that I disabled it in my plugins.xml (got bored of the picture I had, so wanted to go back to the Nadeo loadscreen) then restarted XAseco but the loadscreen was still loading - eventually what worked for me was this - re-enabled the plugin, restarted XAseco (v1.11), used /fmods off, disabled the plugin again, restarted XAseco and then I got what I wanted.
How come just disabling the plugin and restarting XAseco doesn't work though ?
Hope its clear now.
- Ant
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Re: plugin: forceMods
Oh ok, I get it now - thanks man
I might use it again one day though if I find a nicer loadscreen.

I might use it again one day though if I find a nicer loadscreen.
My TMF Hub --- Server
Re: plugin: forceMods
he i got some problems with my forcemod.
i think everything is installed correctly, but no load screen change.
pls help thanks
i think everything is installed correctly, but no load screen change.
Code: Select all
<forceMods>
<enabled>true</enabled>
<!-- overrides mod of challenges -->
<override>true</override>
<!-- one mod can be added to multiple environments -->
<!-- leave env empty for all environments -->
<!-- Stadium: env = 1 -->
<!-- Island: env = 2 -->
<!-- Speed: env = 3 -->
<!-- Rally: env = 4 -->
<!-- Bay: env = 5 -->
<!-- Coast: env = 6 -->
<!-- Alpine: env = 7 -->
<!-- mod1 added to Stadium and Island -->
<mod>
<env>1</env>
<name>dreamTpicture</name>
<enabled>true</enabled>
<url>http://musicservertmn.110mb.com/dreamTpicture.zip</url>
</mod>
</forceMods>
Last edited by Xymph on 13 Nov 2010 15:38, edited 1 time in total.
Reason: Use Code tags to post code/configs/logs...
Reason: Use Code tags to post code/configs/logs...
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- smooth traffic navigator
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Re: plugin: forceMods
the content of your zipfile is useless. it just contains some random jpg.No-Life wrote:<url>http://musicservertmn.110mb.com/dreamTpicture.zip</url>
(with bad ' in filename, which might cause some problems to)
pls do research on how to built a proper mod (zipfile).
e.g: http://tutorials.mania-creative.com/mod ... vironment/
Re: plugin: forceMods no work
Hi!
I've been trying to configure forcemods but I can not. I have a server in Gaming Solutions and I'll explain my procedure to put the mod.
Step 1 - In my pc, I edited the file forcemods.xml with Notepad++. He looked like this:
Step 2 - I sent the file forcemods.xml to the server folder GameData
Step 3 - I sent the file plugin.forcemods.php to the server folder GameData\Plugins
Step 4 - In the server, I edited the file plugins.xml and added the line <plugin>plugin.forceMods.php</plugin>
I did tests with other mods and other ways, but nothing worked. I need help. Thanks!
I've been trying to configure forcemods but I can not. I have a server in Gaming Solutions and I'll explain my procedure to put the mod.
Step 1 - In my pc, I edited the file forcemods.xml with Notepad++. He looked like this:
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<forceMods>
<enabled>true</enabled>
<!-- overrides mod of challenges -->
<override>true</override>
<!-- one mod can be added to multiple environments -->
<!-- leave env empty for all environments -->
<!-- Stadium: env = 1 -->
<!-- Island: env = 2 -->
<!-- Speed: env = 3 -->
<!-- Rally: env = 4 -->
<!-- Bay: env = 5 -->
<!-- Coast: env = 6 -->
<!-- Alpine: env = 7 -->
<!-- mod1 added to Stadium and Island -->
<mod>
<env>1</env>
<name>DOD</name>
<enabled>true</enabled>
<url>http://www.ddstyle.org/mods/DOD.zip</url>
</mod>
</forceMods>
Step 3 - I sent the file plugin.forcemods.php to the server folder GameData\Plugins
Step 4 - In the server, I edited the file plugins.xml and added the line <plugin>plugin.forceMods.php</plugin>
I did tests with other mods and other ways, but nothing worked. I need help. Thanks!
Last edited by Xymph on 20 Nov 2010 12:19, edited 1 time in total.
Reason: Use code tags to post code/configs/logs...
Reason: Use code tags to post code/configs/logs...
Re: plugin: forceMods no work
Your following steps are incorrectguepard wrote:Hi!
I've been trying to configure forcemods but I can not. I have a server in Gaming Solutions and I'll explain my procedure to put the mod.
Step 1 - In my pc, I edited the file forcemods.xml with Notepad++. He looked like this:
Step 2 - I sent the file forcemods.xml to the server folder GameDataCode: Select all
<?xml version="1.0" encoding="utf-8" ?> <forceMods> <enabled>true</enabled> <!-- overrides mod of challenges --> <override>true</override> <!-- one mod can be added to multiple environments --> <!-- leave env empty for all environments --> <!-- Stadium: env = 1 --> <!-- Island: env = 2 --> <!-- Speed: env = 3 --> <!-- Rally: env = 4 --> <!-- Bay: env = 5 --> <!-- Coast: env = 6 --> <!-- Alpine: env = 7 --> <!-- mod1 added to Stadium and Island --> <mod> <env>1</env> <name>DOD</name> <enabled>true</enabled> <url>http://www.ddstyle.org/mods/DOD.zip</url> </mod> </forceMods>
Step 3 - I sent the file plugin.forcemods.php to the server folder GameData\Plugins
Step 4 - In the server, I edited the file plugins.xml and added the line <plugin>plugin.forceMods.php</plugin>
I did tests with other mods and other ways, but nothing worked. I need help. Thanks!
Step 2 - I sent the file forcemods.xml to the server folder GameData
Step 3 - I sent the file plugin.forcemods.php to the server folder GameData\Plugins
Please try these steps
Step 2 -Upload forcemods.xml to the root server folder (not inside folders)
Step 3 - Upload file plugin.forcemods.php to the folder Plugins
If you still have problems feel free to contact our support department

Thanks, Regards
Liam Bishop
E-mail/Msn: Liam@Gaming-Solutions.com
Xfire: gsliam
http://www.gaming-solutions.com

Liam Bishop
E-mail/Msn: Liam@Gaming-Solutions.com
Xfire: gsliam
http://www.gaming-solutions.com

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- smooth traffic navigator
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Re: plugin: forceMods
Is it possible that StadiumStartLogoD.dds and other .dds texture modifications don't work with this plugin? Because it freask me out that my mod works perfectly fine offline but when I use it with this plugin it only loads LoadScreen.dds while the other textures like StadiumStartLogoD.dds or StadiumCircuitLogoD.dds don't.
Here is the mod:
http://www.jellemees.com/Websites/EuropeForever/EF.zip
Here is the mod:
http://www.jellemees.com/Websites/EuropeForever/EF.zip
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- smooth traffic navigator
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Re: plugin: forceMods
no. plugin doesnt care about content of the mod-file.Jelle Mees wrote:Is it possible that StadiumStartLogoD.dds and other .dds texture modifications don't work with this plugin?
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- smooth traffic navigator
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Re: plugin: forceMods
Then explain this:schmidi wrote:no. plugin doesnt care about content of the mod-file.Jelle Mees wrote:Is it possible that StadiumStartLogoD.dds and other .dds texture modifications don't work with this plugin?
Offline screenshot:

Online screenshot:

And keep in mind that the loadscreen does work so it's loading the mod for sure online.
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- smooth traffic navigator
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Re: plugin: forceMods
As i said, plugin doesnt care about content. It just takes the url and makes use of dedi-command. If the loadscreen is working, your problem is not related to the plugin nor the controller/server.
I suppose its either the client and/or your mod-file.
I suppose its either the client and/or your mod-file.