[XAseco] Checkpoints counter

Discuss everything about Xymph's Aseco flavoured server control scripts for TM Forever / classic TMN and for TM² Canyon.

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Lambda
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[XAseco] Checkpoints counter

Post by Lambda » 05 Nov 2009 12:28

A small plugin, which counts crossed cp's on the track. Useful for the RPG servers.


Download link TM1: cpcounter TM1

Download link TM2: cpcounter TM2
Last edited by Lambda on 07 Jun 2013 13:43, edited 4 times in total.

©H®IS
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Re: [XAseco] Checkpoints counter

Post by ©H®IS » 05 Nov 2009 13:23

Works fine in TA !

Thx a lot :3

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_relaxedracer
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Re: [XAseco] Checkpoints counter

Post by _relaxedracer » 05 Nov 2009 23:15

Great idea thanx :1
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Re: [XAseco] Checkpoints counter

Post by Tecfan » 07 Nov 2009 15:42

thanks for posting, is it updated since the version I have?

Lambda
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Re: [XAseco] Checkpoints counter

Post by Lambda » 08 Nov 2009 10:07

Tecfan wrote:thanks for posting, is it updated since the version I have?
Yes, this is updated version: hide widget when is player afk or spec.

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TheM
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Re: [XAseco] Checkpoints counter

Post by TheM » 10 Nov 2009 18:32

Works perfect :) Thanks for releasing.

Amisxp
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Re: [XAseco] Checkpoints counter

Post by Amisxp » 23 Nov 2009 17:19

is it possible to hide it with F7?

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Re: [XAseco] Checkpoints counter

Post by Tecfan » 23 Nov 2009 17:58

Amisxp wrote:is it possible to hide it with F7?
No, it's not.

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Re: [XAseco] Checkpoints counter

Post by Beepbeep612 » 24 Nov 2009 08:59

Installed in HEAVENSRPG :3

Thx for your good job :thumbsup:
:pil

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Re: [XAseco] Checkpoints counter

Post by Happy Driver » 24 Nov 2009 17:22

thx a lot man! :gobananas:

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Re: [XAseco] Checkpoints counter

Post by Gobcio » 08 Jan 2010 18:31

I have got a problem. I have installed your plugin on my server but I noticed it doesn't want to work propertly. The left side of the counter seems to be OK (means it is counting amount of reached CPs), but the number on the left always is erqual "-1". I had put it into plugins folder in Xaseco directory and attached right line in plugins.xml file. What do I wrong?

Lambda
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Re: [XAseco] Checkpoints counter

Post by Lambda » 08 Jan 2010 18:46

Hi,
what type of server you use and which version of the server or better yet, send me a PM with aseco.log file or logfile.txt without paswords.

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Ant
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Re: [XAseco] Checkpoints counter

Post by Ant » 08 Jan 2010 18:51

This is very useful - thanks for this mate :thumbsup:

1 thing tho - the counter doesn't reset if a player restarts their run - only resets when they drive through the first cp again. Can this be changed ??

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Re: [XAseco] Checkpoints counter

Post by Lambda » 09 Jan 2010 14:48

As far as I could see is not always the callback from the server therefore, the number is not updated. Try to press the restart button several times.

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Re: [XAseco] Checkpoints counter

Post by Ant » 10 Jan 2010 00:39

ok that works :thumbsup: - I also noticed it restarts first time on some tracks - not a huge problem really :D

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