[XAseco] Checkpoints counter
[XAseco] Checkpoints counter
A small plugin, which counts crossed cp's on the track. Useful for the RPG servers.
Download link TM1: cpcounter TM1
Download link TM2: cpcounter TM2
Download link TM1: cpcounter TM1
Download link TM2: cpcounter TM2
Last edited by Lambda on 07 Jun 2013 13:43, edited 4 times in total.
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- highway camper
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Re: [XAseco] Checkpoints counter
Works fine in TA !
Thx a lot
Thx a lot

- _relaxedracer
- road tourist
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Re: [XAseco] Checkpoints counter
Great idea thanx 

Re: [XAseco] Checkpoints counter
thanks for posting, is it updated since the version I have?
Re: [XAseco] Checkpoints counter
Yes, this is updated version: hide widget when is player afk or spec.Tecfan wrote:thanks for posting, is it updated since the version I have?
- TheM
- Pit Crew
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Re: [XAseco] Checkpoints counter
Works perfect
Thanks for releasing.

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- road tourist
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Re: [XAseco] Checkpoints counter
is it possible to hide it with F7?
Re: [XAseco] Checkpoints counter
No, it's not.Amisxp wrote:is it possible to hide it with F7?
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- pedestrian
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Re: [XAseco] Checkpoints counter
Installed in HEAVENSRPG
Thx for your good job


Thx for your good job


- Happy Driver
- pedestrian
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Re: [XAseco] Checkpoints counter
I have got a problem. I have installed your plugin on my server but I noticed it doesn't want to work propertly. The left side of the counter seems to be OK (means it is counting amount of reached CPs), but the number on the left always is erqual "-1". I had put it into plugins folder in Xaseco directory and attached right line in plugins.xml file. What do I wrong?
Re: [XAseco] Checkpoints counter
Hi,
what type of server you use and which version of the server or better yet, send me a PM with aseco.log file or logfile.txt without paswords.
what type of server you use and which version of the server or better yet, send me a PM with aseco.log file or logfile.txt without paswords.
- Ant
- TM-Patrol
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Re: [XAseco] Checkpoints counter
This is very useful - thanks for this mate 
1 thing tho - the counter doesn't reset if a player restarts their run - only resets when they drive through the first cp again. Can this be changed ??

1 thing tho - the counter doesn't reset if a player restarts their run - only resets when they drive through the first cp again. Can this be changed ??
My TMF Hub --- Server
Re: [XAseco] Checkpoints counter
As far as I could see is not always the callback from the server therefore, the number is not updated. Try to press the restart button several times.
- Ant
- TM-Patrol
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Re: [XAseco] Checkpoints counter
ok that works
- I also noticed it restarts first time on some tracks - not a huge problem really 


My TMF Hub --- Server