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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 3:45 pm 
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solid chaser
solid chaser

Joined: Sat May 20, 2006 3:22 pm
Posts: 971
Location: SLOVENIA, Radeče
Owned TM-games: TMO, TMS, TMNF, TMUF
Finally the long desired option to create costum blocks. Tho I'm curious what it'll look like ^^


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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 3:49 pm 
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TM-Patrol
TM-Patrol

Joined: Sat Aug 13, 2005 11:58 am
Posts: 5326
Location: The Netherlands
Owned TM-games: TMO, TMS, TMNF, TMUF
Manialink(s): zooz
No release date was announced so it'll probably be a while.

Pics from twitter of the presentation:
http://twitpic.com/iai2y
http://twitpic.com/iahyp
http://twitpic.com/iahx1
http://twitpic.com/iahsr
http://twitpic.com/iahqc
http://twitpic.com/iahnv
http://twitpic.com/iahdl
http://twitpic.com/iahbe
http://twitpic.com/iah4j

http://twitter.com/TaxiGamer


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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 3:52 pm 
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highway camper
highway camper

Joined: Tue Jul 07, 2009 12:20 am
Posts: 3
Owned TM-games: TMO, TMU
Manialink(s): SR, lancer
nadeo designed a completly new game!! :gobananas: :gobananas: :lovetm very very good Nadeo!!

edit:\\ the forum-style changed ^^ looks good!


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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:04 pm 
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wheelbarrow operator
wheelbarrow operator
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Joined: Thu Sep 10, 2009 5:29 pm
Posts: 22
Owned TM-games: TMUF
More pics, more pics!! Native screenshots!

Release dates!


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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:08 pm 
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TM-Patrol
TM-Patrol

Joined: Sat Aug 13, 2005 11:58 am
Posts: 5326
Location: The Netherlands
Owned TM-games: TMO, TMS, TMNF, TMUF
Manialink(s): zooz
I wonder how they're going to prevent custom blocks with 3d block model importing from becoming a huge mess...
edit: I read it'll be out in 2010, so be patient :P


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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:08 pm 
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sunday driver
sunday driver

Joined: Tue Jun 09, 2009 8:34 pm
Posts: 57
Owned TM-games: TMNF, TMUF, TMO
New game..bad news for me...I want new environment for TMUF.
I don't have powerful PC :(


Last edited by abradab on Sat Sep 19, 2009 4:12 pm, edited 1 time in total.

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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:09 pm 
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Pit Crew
Pit Crew
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Joined: Fri Sep 16, 2005 3:11 pm
Posts: 818
Location: Essen, Germany
Owned TM-games: TMU, TMS, TMO
Manialink(s): ET
Zooz wrote:
I wonder how they're going to prevent custom blocks with 3d block model importing from becoming a huge mess...


I doubt it'll be that.
Rather that you can define a start and end in a box and then twist, rotate, stretch, squeeze or whatever the road, which makes a new block then. Like always in TM games: Easy for everyone :)

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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:13 pm 
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TM-Patrol
TM-Patrol

Joined: Fri Aug 12, 2005 9:47 pm
Posts: 473
Location: England, United Kingdom
Looks and sounds awesome, Now to think of some evil combinations :P

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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:16 pm 
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TM-Patrol
TM-Patrol

Joined: Sat Aug 13, 2005 11:58 am
Posts: 5326
Location: The Netherlands
Owned TM-games: TMO, TMS, TMNF, TMUF
Manialink(s): zooz
Insomnia wrote:
I doubt it'll be that.
Rather that you can define a start and end in a box and then twist, rotate, stretch, squeeze or whatever the road, which makes a new block then. Like always in TM games: Easy for everyone :)

Unfortunately I heard there would be importing of 3d models, unreliable source though.

So there's the Valley environment, and another one is called Arena and seems to be a bit like desert and bay. Don't know the name of the third one but apparently it "looks asian".


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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:21 pm 
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sunday driver
sunday driver
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Joined: Mon Aug 14, 2006 2:35 am
Posts: 69
Location: Hanover/Germany
Owned TM-games: TMU/TMO/TMN
Manialink(s): bara
Zooz wrote:
I wonder how they're going to prevent custom blocks with 3d block model importing from becoming a huge mess...
edit: I read it'll be out in 2010, so be patient :P


the pessimistic voice has spoken^^

Edit: wooohooo i got the 10000th Post in this section :roflol:


Last edited by bara on Sat Sep 19, 2009 4:50 pm, edited 1 time in total.

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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:33 pm 
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happy cruiser
happy cruiser

Joined: Mon Aug 14, 2006 4:22 am
Posts: 154
Owned TM-games: TMUF
Manialink(s): gn
Insomnia wrote:
I do like it :D Though it'd be cool to import the old environments to TM2 ;)


maybe it´s possible, but probably just the look of the old environements to one of the 3 new envis. otherwise Nadeo would have to import the physics of all the old environements


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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:39 pm 
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TM-Patrol
TM-Patrol

Joined: Thu Jul 10, 2008 10:48 pm
Posts: 1612
Location: London, UK
Owned TM-games: TMUF, TMNF, TMS
Manialink(s): ET
wow ...just wow ...this is v good news for the future of tm.

I know some might miss the old env. But a new game engine will definately be a better stance. Scince tmf (that i love dearly) has been riddled with some oddities (bugs) on the joining sections of track pieces, starting afresh is probably the wise way to go. Giving nadeo a clean slate to add more too at a later date.

TM's future has just been extended imo. Good going nadeo team!

Wonder how the league pro's will take the change hmm ^^

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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:45 pm 
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TM-Patrol
TM-Patrol

Joined: Sat Aug 13, 2005 11:58 am
Posts: 5326
Location: The Netherlands
Owned TM-games: TMO, TMS, TMNF, TMUF
Manialink(s): zooz
Yeah, it's probably the best option. It does depend on how the new physics and handling will be - the simple controls and physics was one of the main strengths of TM and changing that would probably alienate a lot of the long-time players. I doubt they'll turn it into a sim, but even something like making the gas/brake control analog would not work with the control schemes many of us use :P

But it's better than the other options:
- New environments for TMF. While some of us would enjoy this quite a lot, it will make the game even more complicated and bloated and harder to get into for new players, and the game engine isn't getting any newer either. It's probably harder to market too.
- Another TMF-like patch with more features that almost no one will use.
- More blocks for the current environments, They were already grasping at straws with the insane TMS eXtreme blocks, and the editor is already complicated enough with all the different block types for the environments.
- Abandoning TM for Shootmania and Questmania, with only small updates to update the game engine.
- Focusing on expanding TMN (they don't seem to like any sort of changes)

So thanks Nadeo, you probably did the right thing as far as I can see, as long as you don't mess it up :mrgreen:


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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 4:56 pm 
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cyclist
cyclist

Joined: Mon Jul 23, 2007 1:44 pm
Posts: 35
Location: Bayern / Samsun
Owned TM-games: TMU:F
I said :D

EmRe wrote:
I hope it´s a new Game! (TrackMania #2 for PC) - And not only a Uptade ! :thumbsup:

Since many Years we are driving the same Environments, TMO;TMS;TMN - its boring! We want to see other things --> New Game or New Environment!

I'll wait, and let me surprise! ;)


---------

Nice News! I Hope it will be nice envi. !


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 Post subject: Re: The future of TrackMania
PostPosted: Sat Sep 19, 2009 5:00 pm 
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speedy pilot
speedy pilot
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Joined: Tue Jan 23, 2007 11:32 pm
Posts: 556
Location: Zagreb.Croatia
Owned TM-games: TMNF,TMUF
this made my day :) Good job NAdeo once again :lovetm

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