News about what's going on in the community...
Moderator: TM-Patrol
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Xymph
- Pit Crew

- Posts: 5706
- Joined: 19 Aug 2007 12:58
- Owned TM-games: TMN, TMU, TMF, TM²
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Contact:
Post
by Xymph » 19 Jul 2008 12:18
Zooz wrote:That's normally the number of skillpoints you got when you drove an official run on a track. I guess you don't do that a lot
Never actually. So I have no idea why I suddenly have some SP on IslandB4, of all tracks. Might still be a bug then, but nevermind.

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borisM
- wheelbarrow operator

- Posts: 16
- Joined: 17 Jul 2008 07:25
- Owned TM-games: tmu
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by borisM » 19 Jul 2008 14:52
i have problem when i want to install this fix. I just got message TMNations (united) forever was not found on this computer XD

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Zooz
- TM-Patrol

- Posts: 5326
- Joined: 13 Aug 2005 08:58
- Owned TM-games: TMO, TMS, TMNF, TMUF
- Manialink(s): zooz
- Location: The Netherlands
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by Zooz » 19 Jul 2008 20:28
I found a bug: you get less time in time attack
Without the fix, before a time attack it counts down and at [time limit] it starts.
With the fix, before a time attack it counts down from [time limit] to [time limit - 3 seconds], so you start 3 seconds later than those without the fix. This happens with both the TMU and TMN one.
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w1lla
- TM-Patrol

- Posts: 1466
- Joined: 23 May 2007 07:20
- Owned TM-games: TMU, TMN, TMF
- Manialink(s): intr
- Location: Venray
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by w1lla » 20 Jul 2008 07:04
Zooz wrote:I found a bug: you get less time in time attack
Without the fix, before a time attack it counts down and at [time limit] it starts.
With the fix, before a time attack it counts down from [time limit] to [time limit - 3 seconds], so you start 3 seconds later than those without the fix. This happens with both the TMU and TMN one.
+1 have the same issue not that it bothered me but i thought it was strange
Code: Select all
tmnforever is nations and united makes it special. tmnforever has united. I need united!
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McBain
- cyclist

- Posts: 38
- Joined: 02 Nov 2006 19:59
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by McBain » 21 Jul 2008 15:10
There is also something else which i wished to be fixed.
If i want to play Trackmania Forever i always have to plug out and plug in keyboard and mouse if i want to play without harsh problems and strange lags (i am using a Logitech G15). I have seen that i already had a similar problem in TMN since i wasnt able there to switch windows without getting invalid times. But when i plug out and plug in i can switch between different windows and i dont get invalid times. This problem seems to appear for different people. I also already opened several threads about that subject but never got any respond and its quite embarassing to do this allways.
Other people sometimes report the same problem but they dont have a Logitech G15 they have a Notebook or they have problems with catalyst drivers. But all cant chat in TMF before they dont do some trick like me. Maybe its also related to the Saitek keyboard problems i found in this forum but their solutions dont work for me.
It would be very cool if this problem could be solved in the next patch because there are a lot of people that cant play the game because they dont have such a trick like plug in and plug out because they dont have a G15 and some other device makes their problems. Anyway there are also people with G15 that dont have problems at all. But i use newest drivers so its also not that.
Its the game that bugs in connection to some hardware. I dont even know what changes if i plug in and plug out keyboard and moues at the USB port???. I dont see anything in the taskmanager i dont see anywhere anything else changing by this action but ingame i see that the game then works without any problems.
Problems to chat in TMNF/TMUF? This is YOUR thread:
viewtopic.php?f=10&t=14172
Aseco/Rasp 2: ->ok
Xaseco: ->very nice
Mistralaseco: ->very nice too
T.R.U.C.K.: ->nice
FAST: ->nice
RCP4: ->fast and simple
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Fatality DeVil
- highway camper

- Posts: 0
- Joined: 21 Jul 2008 20:20
- Owned TM-games: TMUF
- Location: Sicily (Italy)
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by Fatality DeVil » 21 Jul 2008 23:36
Erm... i got some shadow problems on rendering. Weird shadow stripes occour under the car just on daytime and fps was really low. No problem during night.
But now with those 2 fixs all went good ^^ seems no problem at all! Yes, cool... so why i post here?? Well i spent nearly 2 hours in the forum checking for someone got my problem and find a solution.
Why you dont allow the game to announce even optional updates? Even on this thread i found the 2nd just for luck in the middle of the posts...
Can you set the game to tell us when another optional update comes live? Someting like:
"OMG OMG OMG!! Seems we released a tiny and small optional update you can download in our beautiful website. But only if you really need it!"
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acetken
- highway camper

- Posts: 4
- Joined: 22 Jun 2008 00:19
- Owned TM-games: TMUF
- Location: Canada
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Contact:
Post
by acetken » 22 Jul 2008 06:34
And will THIS one actually be given to those of us on Steam or are we shafted just like on the last patch?
-end transmission-
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f*ckfish
- Pit Crew

- Posts: 1302
- Joined: 15 Jun 2007 07:59
- Owned TM-games: TMNF, TMUF
- Location: Dresden, Germany
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Contact:
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by f*ckfish » 22 Jul 2008 08:28
acetken wrote:And will THIS one actually be given to those of us on Steam or are we shafted just like on the last patch?
xbx wrote:...If all goes well, we'll put it on steam soon. (sorry for the delay...)...
inactive, sorry
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R-TEAM
- highway camper

- Posts: 0
- Joined: 22 Jul 2008 15:49
- Owned TM-games: TMUF
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by R-TEAM » 22 Jul 2008 16:05
Hi,

... have the same problem as Mikey..
If i start the Game [launcher or the exe self] it comes an error :
The procedure entry point GetVolumePathNamesForVolumeNameW could not be located in the dynamic link library KERNEL32.dll
so i cant play ATM more
Hope for an fix soon ...
R-TEAM
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MicroUzi
- sunday driver

- Posts: 53
- Joined: 09 Jan 2008 22:18
- Owned TM-games: TMU
- Location: Turkey
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by MicroUzi » 22 Jul 2008 23:06
yeah, turkish language pack is added too,
thx nadeo, thx yavuz, thx trackmania.gen.tr family

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Insomnia
- Pit Crew

- Posts: 820
- Joined: 16 Sep 2005 12:11
- Owned TM-games: TMU, TMS, TMO
- Manialink(s): ET
- Location: Essen, Germany
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Post
by Insomnia » 24 Jul 2008 18:30
Does it fix the "I cannot switch from spectator to player mode" bug that appeared with Fix #2?


Intel Core2 Quad Q9450 @4x2670MHz, ASUS P5W DH Deluxe, Radeon HD4870 X2 with 2x1024 MB, 4096 MB DDR2 RAM, Windows 7 x64 Professional, ADSL 16384/1024, ATI Catalyst 9.8
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xbx
- Developer

- Posts: 452
- Joined: 12 Aug 2005 14:42
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by xbx » 24 Jul 2008 18:33
Insomnia wrote:Does it fix the "I cannot switch from spectator to player mode" bug that appeared with Fix #2?

hummm.
I didn't know of this one.
can you be more specific?
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Insomnia
- Pit Crew

- Posts: 820
- Joined: 16 Sep 2005 12:11
- Owned TM-games: TMU, TMS, TMO
- Manialink(s): ET
- Location: Essen, Germany
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Post
by Insomnia » 24 Jul 2008 18:42
Last days I opened a server (ingame with Fix#2, don't know if it also happens with dedicated). Players joined and played. After a while a few switched to spectator mode to spectate one player. But when they tried to switch back to player mode, there has been an error message ("change impossible, you're not allowed to switch to player mode" or similar). Though the server was opened for 20 players + 20 spectators, and we were just 3 people and they could play well before. So they needed to reconnect to the server to play. It also happened to me as host, when I went to spectator mode, I could not get back. It was fully reproducable with Fix#2, haven't tried with #3 yet.

Intel Core2 Quad Q9450 @4x2670MHz, ASUS P5W DH Deluxe, Radeon HD4870 X2 with 2x1024 MB, 4096 MB DDR2 RAM, Windows 7 x64 Professional, ADSL 16384/1024, ATI Catalyst 9.8
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xbx
- Developer

- Posts: 452
- Joined: 12 Aug 2005 14:42
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by xbx » 24 Jul 2008 19:22
Insomnia wrote:Last days I opened a server (ingame with Fix#2, don't know if it also happens with dedicated). Players joined and played. After a while a few switched to spectator mode to spectate one player. But when they tried to switch back to player mode, there has been an error message ("change impossible, you're not allowed to switch to player mode" or similar). Though the server was opened for 20 players + 20 spectators, and we were just 3 people and they could play well before. So they needed to reconnect to the server to play. It also happened to me as host, when I went to spectator mode, I could not get back. It was fully reproducable with Fix#2, haven't tried with #3 yet.
aaargh!
so yes, any one playing on a server running in the game with the fix will be trapped in spectator mode forever...
(it doesn't affect the dedicated server.)
So I'll guess I'll have to do one more update.