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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Wed Apr 09, 2008 1:35 pm 
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speedy pilot
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the 1st one is about the sound engine.
When your entel an enclosed area (like a tunnel), the sound engine will add reverberation (echo) to the sounds.

the 2nd one is about your avatar in multiplayer.
there is a way to have 3 avatar that are triggered by smileys in the chat.
You have the normal avatar that shows up when you connect, when you chat normally, there is the "happy" avatar which is shown when you type a ":)" smiley in the chat or when you improve your time, and there is the sad smiley which is shown when you type a ":(" smiley in the chat.
It's not a feature available in the menues, i don't know exactly how to do it but i've seen other people testing it in beta 1&2.

the 3rd one is about the replay editor, where you can create your blocks anywhere in the timeline, you're not stuck to the camera track vs text tracks vs shake effect track etc...


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Thu Apr 17, 2008 12:35 pm 
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swift roadking
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Joined: Wed Jul 12, 2006 5:57 pm
Posts: 751
Location: Netherlands
Owned TM-games: TMSX, TMU(F), TM2:C
Manialink(s): Retodon8
BlackShark wrote:
there is a way to have 3 avatar that are triggered by smileys in the chat.


Thanks for elaborating, I was really curious was this was all about, never heard of it before.
At least now I know what it does... now I'm just curious how to do it. :)
Anyone?

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Thu Apr 17, 2008 12:40 pm 
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speed demon
speed demon

Joined: Wed Mar 08, 2006 8:10 pm
Posts: 1622
Location: Czech Republic
Owned TM-games: all PC versions
Manialink(s): Tom.CZ.73, sQs
Slig wrote:
Avatar Variant specification:

the avatars can now either be:

* a single image, as always.
* or, a zip file containing variants of the avatar.

the maximum size for an avatar is 50Ko.

the zip file can contain 3 images:

* normal -> default image used most of the time.
* happy -> used when the player "wins", or when the chat contains one of the following smileys:
:) :-) ;-) ;) :D :-D ^_^ ^^ ^o^
* sad -> used when the player "loses", or when the chat contains one of the following smileys:
:( :-( :'( >_<

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Thu Apr 17, 2008 12:43 pm 
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swift roadking
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Joined: Wed Jul 12, 2006 5:57 pm
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Location: Netherlands
Owned TM-games: TMSX, TMU(F), TM2:C
Manialink(s): Retodon8
Cool, thanks for the info! :)
I'll try and make a ZIP with: normal.dds (or BIK I suppose), happy.dds, and sad.dds then.

Edit:
Yay, that worked.
I don't have anything installed on my new system yet, so I just used IrfanView to colour my avatar blue-ish and green-ish for sad and happy respectively.
Then I used the game to import the files one by one, like you normally would, which made them DDS.
No need for graphics programs when you have TMUF! :)
I then packed all three in the ZIP which I just called "Retodon8.zip", put it in the right folder in my Windows profile, and done.
Actually I had to quite the game, restart it, before I could choose it.

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Last edited by Retodon8 on Fri Apr 18, 2008 1:18 am, edited 1 time in total.

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Thu Apr 17, 2008 9:51 pm 
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speedy pilot
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Joined: Tue Dec 06, 2005 3:53 pm
Posts: 573
Location: Belgium
Owned TM-games: ALL
some car changes like the desert car is more 'tuned' at the side with an exhaust


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Fri Apr 18, 2008 12:31 am 
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cyclist
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Posts: 35
Owned TM-games: TMSX, TMN, TMU
Hey Blahitis,
You forgot to add cyclic boost in tms :wink:


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Fri Apr 18, 2008 12:56 am 
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lord of the roads
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Posts: 3331
Location: Hasselt, Limburg, Belgium
Owned TM-games: tmu tmo tms tmn
Manialink(s): muxitis
? :P

Quote:
  • addition of cyclic intensity boosters (100% to 200% oscilation) on all environments. All blocks of this type that you place on a map will be syncronized to the same cycle.

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Fri Apr 18, 2008 11:23 pm 
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cyclist
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I mean you forgot to add the list that cyclic boost was added to the TMSX environments in TMUF :wink:


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Fri Apr 18, 2008 11:25 pm 
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lord of the roads
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Location: Hasselt, Limburg, Belgium
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but they are added to all environments, you know.. they wern't there befor, not in stadium, or not in whatever other environment you think of TMO...

it's soemthing that's introduced in tmuf and it's for all environments at once ..I think you confused them with the red boosters that were added to tmsx.

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Fri Apr 18, 2008 11:33 pm 
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cyclist
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Ok, I'm sorry :oops:


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sat Apr 19, 2008 12:08 am 
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smooth traffic navigator
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Joined: Sun Oct 16, 2005 7:58 pm
Posts: 239
Owned TM-games: TMO, TMS, TMU, TM²C
Manialink(s): nbaa / 2d2d
Loading bar between maps with "Press any key to continue", which is really annoying btw.
Auto display of score rankings, after each round (at least in round mode), which is also a bit annoying.

Great thread :1

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sat Apr 19, 2008 9:54 am 
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smooth traffic navigator
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Joined: Sun Oct 16, 2005 7:58 pm
Posts: 239
Owned TM-games: TMO, TMS, TMU, TM²C
Manialink(s): nbaa / 2d2d
Both solo and online, just above your speed, you can see your distance driven on the track i 'm' (meters i guess) on that round.

Thought that you now might me able to see your average speed on the track, or somewhere else a totalt distance driven in TM, and more.

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Thu Apr 24, 2008 1:03 am 
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speed demon
speed demon

Joined: Wed Mar 08, 2006 8:10 pm
Posts: 1622
Location: Czech Republic
Owned TM-games: all PC versions
Manialink(s): Tom.CZ.73, sQs
Solo mode changes:
  • TMUF: Tracks download form manialinks are now saved to Tracks\Challenges\Downloaded\Manialinks\<game type>\<enviro>\<autor>\
:3

I think that would be also usefull to make list f changes between TMnf vs TMnf with TMuf acc.
=>I think that many people considering to buy TMuf acc and such list would be very usefull. I would do it on you own but i think that my english isnt good enough to do that properly anyway i could help with ideas

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Fri May 09, 2008 2:52 pm 
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happy cruiser
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Posts: 144
Location: Groningen, Netherlands
Owned TM-games: TMO / TMN / TMUF
Mediatracker:
- An outo-move-to-top feature has been added for annoyance. (is it possible to turn this off?)
- You can no longer copy and paste mt blocks for further annoyance.

I guess nadeo decided to add some annoyance to the expert track-editor, to punish the people that do care about good mt
I think I made my point, :arrow: please sort it nadeo

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Tue May 13, 2008 1:13 am 
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Developer
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Posts: 1594
I don't know if I did well, but I put the change log we quickly made at alpha start. It is incomplete (I think it represents 50% of job done) but it could provide some information to the community.


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