The big TMNF/TMUF changelog topic

General discussion about all the Trackmania series.

Moderator: TM-Patrol

User avatar
BlackShark
speedy pilot
speedy pilot
Posts: 398
Joined: 12 Aug 2005 22:34
Contact:

Re: The big TMNF/TMUF changelog topic

Post by BlackShark » 09 Apr 2008 10:35

the 1st one is about the sound engine.
When your entel an enclosed area (like a tunnel), the sound engine will add reverberation (echo) to the sounds.

the 2nd one is about your avatar in multiplayer.
there is a way to have 3 avatar that are triggered by smileys in the chat.
You have the normal avatar that shows up when you connect, when you chat normally, there is the "happy" avatar which is shown when you type a ":)" smiley in the chat or when you improve your time, and there is the sad smiley which is shown when you type a ":(" smiley in the chat.
It's not a feature available in the menues, i don't know exactly how to do it but i've seen other people testing it in beta 1&2.

the 3rd one is about the replay editor, where you can create your blocks anywhere in the timeline, you're not stuck to the camera track vs text tracks vs shake effect track etc...

User avatar
Retodon8
swift roadking
swift roadking
Posts: 751
Joined: 12 Jul 2006 14:57
Owned TM-games: TMSX, TMU(F), TM2:C
Manialink(s): Retodon8
Location: Netherlands
Contact:

Re: The big TMNF/TMUF changelog topic

Post by Retodon8 » 17 Apr 2008 09:35

BlackShark wrote:there is a way to have 3 avatar that are triggered by smileys in the chat.
Thanks for elaborating, I was really curious was this was all about, never heard of it before.
At least now I know what it does... now I'm just curious how to do it. :)
Anyone?
Яєזσםση8
ImageImage

Tom.CZ.73
speed demon
speed demon
Posts: 1623
Joined: 08 Mar 2006 17:10
Owned TM-games: all PC versions
Manialink(s): Tom.CZ.73, sQs
Location: Czech Republic
Contact:

Re: The big TMNF/TMUF changelog topic

Post by Tom.CZ.73 » 17 Apr 2008 09:40

Slig wrote:Avatar Variant specification:

the avatars can now either be:

* a single image, as always.
* or, a zip file containing variants of the avatar.

the maximum size for an avatar is 50Ko.

the zip file can contain 3 images:

* normal -> default image used most of the time.
* happy -> used when the player "wins", or when the chat contains one of the following smileys:
:) :-) ;-) ;) :D :-D ^_^ ^^ ^o^
* sad -> used when the player "loses", or when the chat contains one of the following smileys:
:( :-( :'( >_<

User avatar
Retodon8
swift roadking
swift roadking
Posts: 751
Joined: 12 Jul 2006 14:57
Owned TM-games: TMSX, TMU(F), TM2:C
Manialink(s): Retodon8
Location: Netherlands
Contact:

Re: The big TMNF/TMUF changelog topic

Post by Retodon8 » 17 Apr 2008 09:43

Cool, thanks for the info! :)
I'll try and make a ZIP with: normal.dds (or BIK I suppose), happy.dds, and sad.dds then.

Edit:
Yay, that worked.
I don't have anything installed on my new system yet, so I just used IrfanView to colour my avatar blue-ish and green-ish for sad and happy respectively.
Then I used the game to import the files one by one, like you normally would, which made them DDS.
No need for graphics programs when you have TMUF! :)
I then packed all three in the ZIP which I just called "Retodon8.zip", put it in the right folder in my Windows profile, and done.
Actually I had to quite the game, restart it, before I could choose it.
Last edited by Retodon8 on 17 Apr 2008 22:18, edited 1 time in total.
Яєזσםση8
ImageImage

User avatar
s!em
speedy pilot
speedy pilot
Posts: 573
Joined: 06 Dec 2005 12:53
Owned TM-games: ALL
Location: Belgium

Re: The big TMNF/TMUF changelog topic

Post by s!em » 17 Apr 2008 18:51

some car changes like the desert car is more 'tuned' at the side with an exhaust

User avatar
korhan91
cyclist
cyclist
Posts: 35
Joined: 27 Jan 2007 22:02
Owned TM-games: TMSX, TMN, TMU

Re: The big TMNF/TMUF changelog topic

Post by korhan91 » 17 Apr 2008 21:31

Hey Blahitis,
You forgot to add cyclic boost in tms :wink:

User avatar
BLaHiTiS
lord of the roads
lord of the roads
Posts: 3331
Joined: 12 Aug 2005 15:46
Owned TM-games: tmu tmo tms tmn
Manialink(s): muxitis
Location: Hasselt, Limburg, Belgium
Contact:

Re: The big TMNF/TMUF changelog topic

Post by BLaHiTiS » 17 Apr 2008 21:56

? :P
  • addition of cyclic intensity boosters (100% to 200% oscilation) on all environments. All blocks of this type that you place on a map will be syncronized to the same cycle.
Image

  • MB:Asus P8 H61
  • CPU:Intel i5 2400
  • RAM:8 Gb
  • GFX:Asus GTX-580 (1500mb DDR5) - Forceware 75.33
  • DirectX: June 2011
  • SND:Realtek HD on mobo
  • OS:Windows 7 SP1- Home Premium
[/size]

User avatar
korhan91
cyclist
cyclist
Posts: 35
Joined: 27 Jan 2007 22:02
Owned TM-games: TMSX, TMN, TMU

Re: The big TMNF/TMUF changelog topic

Post by korhan91 » 18 Apr 2008 20:23

I mean you forgot to add the list that cyclic boost was added to the TMSX environments in TMUF :wink:

User avatar
BLaHiTiS
lord of the roads
lord of the roads
Posts: 3331
Joined: 12 Aug 2005 15:46
Owned TM-games: tmu tmo tms tmn
Manialink(s): muxitis
Location: Hasselt, Limburg, Belgium
Contact:

Re: The big TMNF/TMUF changelog topic

Post by BLaHiTiS » 18 Apr 2008 20:25

but they are added to all environments, you know.. they wern't there befor, not in stadium, or not in whatever other environment you think of TMO...

it's soemthing that's introduced in tmuf and it's for all environments at once ..I think you confused them with the red boosters that were added to tmsx.
Image

  • MB:Asus P8 H61
  • CPU:Intel i5 2400
  • RAM:8 Gb
  • GFX:Asus GTX-580 (1500mb DDR5) - Forceware 75.33
  • DirectX: June 2011
  • SND:Realtek HD on mobo
  • OS:Windows 7 SP1- Home Premium
[/size]

User avatar
korhan91
cyclist
cyclist
Posts: 35
Joined: 27 Jan 2007 22:02
Owned TM-games: TMSX, TMN, TMU

Re: The big TMNF/TMUF changelog topic

Post by korhan91 » 18 Apr 2008 20:33

Ok, I'm sorry :oops:

User avatar
NBAA
smooth traffic navigator
smooth traffic navigator
Posts: 239
Joined: 16 Oct 2005 16:58
Owned TM-games: TMO, TMS, TMU, TM²C
Manialink(s): nbaa / 2d2d

Re: The big TMNF/TMUF changelog topic

Post by NBAA » 18 Apr 2008 21:08

Loading bar between maps with "Press any key to continue", which is really annoying btw.
Auto display of score rankings, after each round (at least in round mode), which is also a bit annoying.

Great thread :1
2D2DNBAA -> Too Drive to Drunk -> Join my server
My tracks@TmExchange: TMU / TMS / TMO / TMN / TM2

User avatar
NBAA
smooth traffic navigator
smooth traffic navigator
Posts: 239
Joined: 16 Oct 2005 16:58
Owned TM-games: TMO, TMS, TMU, TM²C
Manialink(s): nbaa / 2d2d

Re: The big TMNF/TMUF changelog topic

Post by NBAA » 19 Apr 2008 06:54

Both solo and online, just above your speed, you can see your distance driven on the track i 'm' (meters i guess) on that round.

Thought that you now might me able to see your average speed on the track, or somewhere else a totalt distance driven in TM, and more.
2D2DNBAA -> Too Drive to Drunk -> Join my server
My tracks@TmExchange: TMU / TMS / TMO / TMN / TM2

Tom.CZ.73
speed demon
speed demon
Posts: 1623
Joined: 08 Mar 2006 17:10
Owned TM-games: all PC versions
Manialink(s): Tom.CZ.73, sQs
Location: Czech Republic
Contact:

Re: The big TMNF/TMUF changelog topic

Post by Tom.CZ.73 » 23 Apr 2008 22:03

Solo mode changes:
  • TMUF: Tracks download form manialinks are now saved to Tracks\Challenges\Downloaded\Manialinks\<game type>\<enviro>\<autor>\
:3

I think that would be also usefull to make list f changes between TMnf vs TMnf with TMuf acc.
=>I think that many people considering to buy TMuf acc and such list would be very usefull. I would do it on you own but i think that my english isnt good enough to do that properly anyway i could help with ideas

User avatar
Djoszee
happy cruiser
happy cruiser
Posts: 144
Joined: 19 Mar 2006 11:46
Owned TM-games: TMO / TMN / TMUF
Location: Groningen, Netherlands
Contact:

Re: The big TMNF/TMUF changelog topic

Post by Djoszee » 09 May 2008 11:52

Mediatracker:
- An outo-move-to-top feature has been added for annoyance. (is it possible to turn this off?)
- You can no longer copy and paste mt blocks for further annoyance.

I guess nadeo decided to add some annoyance to the expert track-editor, to punish the people that do care about good mt
I think I made my point, :arrow: please sort it nadeo

Florent
Developer
Developer
Posts: 1594
Joined: 09 Aug 2005 14:07
Contact:

Re: The big TMNF/TMUF changelog topic

Post by Florent » 12 May 2008 22:13

I don't know if I did well, but I put the change log we quickly made at alpha start. It is incomplete (I think it represents 50% of job done) but it could provide some information to the community.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests