The big TMNF/TMUF changelog topic

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TRINITI1
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Re: The big TMNF/TMUF changelog topic

Post by TRINITI1 » 05 Apr 2008 22:20

Don't forget the screensaver's fonction. (touch "*" ) :wink:
Image

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Re: The big TMNF/TMUF changelog topic

Post by BlackShark » 05 Apr 2008 22:47

TRINITI1 wrote:Don't forget the screensaver's fonction. (touch "*" ) :wink:
It's the "hide 2d interface" key

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Re: The big TMNF/TMUF changelog topic

Post by TRINITI1 » 05 Apr 2008 23:01

And with this, you can use the game as a screensaver. :wink:
Image

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Re: The big TMNF/TMUF changelog topic

Post by Cyrlaur » 05 Apr 2008 23:17

and it's not new at all :mrgreen:

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Re: The big TMNF/TMUF changelog topic

Post by BLaHiTiS » 06 Apr 2008 06:50

that all was in tmu, however you can "shoot" high quality screenshots no ? that's new.
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Re: The big TMNF/TMUF changelog topic

Post by Slig » 06 Apr 2008 10:50

Multiplayer (or Dedicated ?)
- can connect back to a server after having been disconnected
(so no more need to being kicked from server or wait long timeout)
- A player who start the game connected can join a server with his real login in LAN mode.
(so i suppose there is no more problem to have the ladder active on his own server)

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Re: The big TMNF/TMUF changelog topic

Post by SaTaNaSDiaBoLo » 06 Apr 2008 12:24

Replay Editor:
Possiblity to shoot and to take a screen when editing a replay
Imagecolor>

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Re: The big TMNF/TMUF changelog topic

Post by Tsunade » 06 Apr 2008 18:24

BLaHiTiS wrote:
-Lr-SadHik wrote:think that you should put "starforce removed at top of the list, it's incredible the number of guys bitching about it :x
just now, i clearly sense boycot again on the main forum. I mean here's a game that's being release in a few days and a guy comes on and says my graphics card is overheating and it's because of starforce..

Why didn't they come a month befor this or 6 months?

to me that is a clear act of demagogy

It's the chicken and the eg, don't talk about it : people will start about it anyway, and if you put it first, people are going to talk about it anyway cause their dvd was once broken.
Hell, this is stupid. i don't like starforce, but the graphic card overheating because of starforce.. bah. Drivers could mess up sometimes, but they're not on TMU so... The only trouble i ever heard with starforce and tmu where peaple having fun changing the system time. And I think a few uncompatible dvd-drives..

Anyway, i'm glad to see starforce gone. I just hate having to look for the cd !

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Re: The big TMNF/TMUF changelog topic

Post by Racingmat » 06 Apr 2008 22:32

Beta5 Screensaver TMN: Why can't I switch to the screensaver-mode in TMNF? I pressed * and nothing happens. Waht may be the problem? I have a radeon 9800 Grafikcard. :?:

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Re: The big TMNF/TMUF changelog topic

Post by Zooz » 06 Apr 2008 23:48

Maybe you mapped "hide interface" to a different key?

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Re: The big TMNF/TMUF changelog topic

Post by MrA » 07 Apr 2008 01:41

did you get displaying players avatar instead of playername during race?
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Re: The big TMNF/TMUF changelog topic

Post by Racingmat » 07 Apr 2008 15:45

> Maybe you mapped "hide interface" to a different key?
No. I also tried the Key "Q" (thought because of german keyboard), but it doesn't work also.
> Did you get displaying players avatar instead of playername during race?
Tried both possibilities, it doesn't work.

Now I try to install it on another PC. Then let's see. Thank's for your answers.

Edit: On the second PC thescreensaver works again not. Maybe it works only at really new graficcards.
My sytem at the moment: Laptop Pentium 4, ATI radeon 9000 500 MB ram 2,4 GHz. Nations forever works
nice on this laptop (XP-OS).

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Re: The big TMNF/TMUF changelog topic

Post by Tom.CZ.73 » 08 Apr 2008 13:36

Nice idea Blahitis :wink:

Can you please explain me what does these freatures means/or how to use it:
Game detects enclosed spaces when building a track and will add reverb
3 customizable and Mood-following avatars that will be displayed according to the smiles you type in server chat.
Game detects enclosed spaces when building a track and will add reverb
Most blocks no longer exclusive to tracks, can create most blocks on any track
Users of both games can exchange messegas together
If i understand correctly this is not possible. Check this => viewtopic.php?f=66&t=13304&hilit=tmnf
Play official on custom campaigns.
It was already possible in TMu - In TMuf custom campaing are placed in separated (buggy :? ) menu
Last edited by Tom.CZ.73 on 08 Apr 2008 18:35, edited 2 times in total.

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Re: The big TMNF/TMUF changelog topic

Post by BlackShark » 08 Apr 2008 18:14

Tom.CZ.73 wrote:Can you please me what does meanwho work these new features:
huh... what ??? can you write this again ?

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Re: The big TMNF/TMUF changelog topic

Post by Tom.CZ.73 » 08 Apr 2008 18:31

oops :oops:

previews topic edited

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