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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sun Apr 06, 2008 1:20 am 
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happy cruiser
happy cruiser
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Joined: Fri Feb 01, 2008 3:49 pm
Posts: 123
Owned TM-games: TMU, TMO, TMS, TMN
Don't forget the screensaver's fonction. (touch "*" ) :wink:

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sun Apr 06, 2008 1:47 am 
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speedy pilot
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Joined: Sat Aug 13, 2005 1:34 am
Posts: 398
TRINITI1 wrote:
Don't forget the screensaver's fonction. (touch "*" ) :wink:

It's the "hide 2d interface" key


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sun Apr 06, 2008 2:01 am 
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happy cruiser
happy cruiser
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Joined: Fri Feb 01, 2008 3:49 pm
Posts: 123
Owned TM-games: TMU, TMO, TMS, TMN
And with this, you can use the game as a screensaver. :wink:

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sun Apr 06, 2008 2:17 am 
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Pit Crew
Pit Crew

Joined: Fri Aug 12, 2005 5:49 pm
Posts: 889
Location: France
Owned TM-games: TMO, TMS, TMU
Manialink(s): Cyrlaur
and it's not new at all :mrgreen:


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sun Apr 06, 2008 9:50 am 
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lord of the roads
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Joined: Fri Aug 12, 2005 6:46 pm
Posts: 3331
Location: Hasselt, Limburg, Belgium
Owned TM-games: tmu tmo tms tmn
Manialink(s): muxitis
that all was in tmu, however you can "shoot" high quality screenshots no ? that's new.

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sun Apr 06, 2008 1:50 pm 
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Pit Crew
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Joined: Mon Sep 05, 2005 8:51 pm
Posts: 2124
Location: TraxicoLand (Fr)
Owned TM-games: ALL
Multiplayer (or Dedicated ?)
- can connect back to a server after having been disconnected
(so no more need to being kicked from server or wait long timeout)
- A player who start the game connected can join a server with his real login in LAN mode.
(so i suppose there is no more problem to have the ladder active on his own server)


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sun Apr 06, 2008 3:24 pm 
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Pit Crew
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Joined: Tue Aug 16, 2005 5:53 pm
Posts: 346
Location: In my Home on ManiaHome Manialink
Owned TM-games: TMO TMS TMN TMU TMUF
Manialink(s): maniahome
Replay Editor:
Possiblity to shoot and to take a screen when editing a replay

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Sun Apr 06, 2008 9:24 pm 
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smooth traffic navigator
smooth traffic navigator

Joined: Thu May 24, 2007 3:54 pm
Posts: 216
BLaHiTiS wrote:
-Lr-SadHik wrote:
think that you should put "starforce removed at top of the list, it's incredible the number of guys bitching about it :x


just now, i clearly sense boycot again on the main forum. I mean here's a game that's being release in a few days and a guy comes on and says my graphics card is overheating and it's because of starforce..

Why didn't they come a month befor this or 6 months?

to me that is a clear act of demagogy

It's the chicken and the eg, don't talk about it : people will start about it anyway, and if you put it first, people are going to talk about it anyway cause their dvd was once broken.


Hell, this is stupid. i don't like starforce, but the graphic card overheating because of starforce.. bah. Drivers could mess up sometimes, but they're not on TMU so... The only trouble i ever heard with starforce and tmu where peaple having fun changing the system time. And I think a few uncompatible dvd-drives..

Anyway, i'm glad to see starforce gone. I just hate having to look for the cd !


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Mon Apr 07, 2008 1:32 am 
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wheelbarrow operator
wheelbarrow operator
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Joined: Fri Mar 28, 2008 12:54 am
Posts: 17
Location: Germany, near Nuernberg
Owned TM-games: TMO, TMS, TMN, TMU
Beta5 Screensaver TMN: Why can't I switch to the screensaver-mode in TMNF? I pressed * and nothing happens. Waht may be the problem? I have a radeon 9800 Grafikcard. :?:


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Mon Apr 07, 2008 2:48 am 
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TM-Patrol
TM-Patrol

Joined: Sat Aug 13, 2005 11:58 am
Posts: 5326
Location: The Netherlands
Owned TM-games: TMO, TMS, TMNF, TMUF
Manialink(s): zooz
Maybe you mapped "hide interface" to a different key?


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Mon Apr 07, 2008 4:41 am 
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Pit Crew
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Joined: Mon Aug 15, 2005 1:29 pm
Posts: 192
Location: UK
Owned TM-games: ALL
did you get displaying players avatar instead of playername during race?

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Mon Apr 07, 2008 6:45 pm 
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wheelbarrow operator
wheelbarrow operator
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Joined: Fri Mar 28, 2008 12:54 am
Posts: 17
Location: Germany, near Nuernberg
Owned TM-games: TMO, TMS, TMN, TMU
> Maybe you mapped "hide interface" to a different key?
No. I also tried the Key "Q" (thought because of german keyboard), but it doesn't work also.
> Did you get displaying players avatar instead of playername during race?
Tried both possibilities, it doesn't work.

Now I try to install it on another PC. Then let's see. Thank's for your answers.

Edit: On the second PC thescreensaver works again not. Maybe it works only at really new graficcards.
My sytem at the moment: Laptop Pentium 4, ATI radeon 9000 500 MB ram 2,4 GHz. Nations forever works
nice on this laptop (XP-OS).


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Tue Apr 08, 2008 4:36 pm 
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speed demon
speed demon

Joined: Wed Mar 08, 2006 8:10 pm
Posts: 1622
Location: Czech Republic
Owned TM-games: all PC versions
Manialink(s): Tom.CZ.73, sQs
Nice idea Blahitis :wink:

Can you please explain me what does these freatures means/or how to use it:
Game detects enclosed spaces when building a track and will add reverb
3 customizable and Mood-following avatars that will be displayed according to the smiles you type in server chat.
Game detects enclosed spaces when building a track and will add reverb
Most blocks no longer exclusive to tracks, can create most blocks on any track

Quote:
Users of both games can exchange messegas together

If i understand correctly this is not possible. Check this => viewtopic.php?f=66&t=13304&hilit=tmnf

Quote:
Play official on custom campaigns.

It was already possible in TMu - In TMuf custom campaing are placed in separated (buggy :? ) menu

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Last edited by Tom.CZ.73 on Tue Apr 08, 2008 9:35 pm, edited 2 times in total.

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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Tue Apr 08, 2008 9:14 pm 
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speedy pilot
speedy pilot
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Joined: Sat Aug 13, 2005 1:34 am
Posts: 398
Tom.CZ.73 wrote:
Can you please me what does meanwho work these new features:

huh... what ??? can you write this again ?


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 Post subject: Re: The big TMNF/TMUF changelog topic
PostPosted: Tue Apr 08, 2008 9:31 pm 
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speed demon
speed demon

Joined: Wed Mar 08, 2006 8:10 pm
Posts: 1622
Location: Czech Republic
Owned TM-games: all PC versions
Manialink(s): Tom.CZ.73, sQs
oops :oops:

previews topic edited

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