111-New: private/private servers cannot be join before giving the right password in the multiplayer menu. With this verification, we protect servers against massive attacks. (clients do not know IP:Port before giving the right password)
Well, now it's clear why that change was made, but it makes the guest list system somewhat useless, because players can no longer join a server without having to enter the password (it only still serves a purpose by letting players in when the server is already maxed out). Florent, was that intentional, or an oversight?