so first of all:
What are the benefits of Cup-Mode?
Surely we all understand, that u wanna have the great benefit of getting a closer final, maybe to be even more interesting for spectators. I really could imagine such a cast:
"Oh now player xy tooks the lead while reaching the finalist status, now he just needs to finish one round first to get the ESWC Victory ... OH NO HE CRASHES, HAVE YOU SEEN THAT, AMAZING STUFF. Now Player z has the chance for the never believed comeback. ... YE Z IS FINALIST NOW TOO, NOW ALL COMES DOWN TO THIS EPIC DUELL FOR VICTORY .... And now we switch to Map 05-03, to see the incredible close decission. .... AND THERE IT IS THE AMAZING COMEBACK, Z GETS IT, HE FINALLY WON ESWC AFTER BEING 25 POINTS BEHIND, UNBELIEVABLE!"
ofc its easy to say that keeping your nerves and finishing one final round as first is part of what you need to be a valid ESWC Champion, BUT
What are the problems of the current Cup-Mode?
1. Its nearly impossible to be the strongest player on every map of a pack, so strong to be able to win every round easily if needed. Thinking about an ESWC Grand Final after nolifing the maps everybody there will be able to win single rounds, especially on single maps you slightly prefer more then others.
So especially a Mapswitch after reaching or closely before reaching the finalist status make things even worse. Then u can really have map rotation badluck, u finish many times with the 2nd and 3rd place, rly consistently, but always sbd else fetches the victory, after you were the strongest on 3 out of 5 other maps and you werent even weak on the last one. You can find a nice example by rapt, played this weekend at a french lan
2. Like Frost mentioned, its a kindda weird situation to have a final winner but the game is still running, confusion for every spectator, killing all emotions.
Like suggested removing the finalist thing and then fixing the pointlimit again would be the best solution from our point of view.
i dont see a rly good compromise solution between those two suggestions, but maybe one way between this would be to let the first player who reaches the finalist status decide on what map this game will be finished. but thats bad too, cause it inserts a small break into the game again right before the final decision is made.