Dedicated server for TMF, version 2010-03-15

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xbx
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Dedicated server for TMF, version 2010-03-15

Post by xbx » 15 Mar 2010 18:40

Hello!

I've been quite busy lately, but I got some time to make a (very) little update to the dedicated server:

Dedicated server for TMF, version 2010-03-15 2.11.26
You can download it from
http://files2.trackmaniaforever.com/Tra ... -03-15.zip
or
http://files2.trackmaniaforever.com/Tra ... -03-15.tgz

Changes:

fixed ForcePlayerTeam()
"disable_coherence_checks" is now "laps" by default.


And here is as well a small update for the game, that fixes a few last glitches before being pushed to everyone, including nations players (if every thing goes as planed):
The only notable change being that:

the binks in manialinks and mediatracker images now work with transparency.


nations: http://files2.trackmaniaforever.com/TmN ... _Setup.exe
united: http://files2.trackmaniaforever.com/TmU ... _Setup.exe

so hopefully, at some point, everyone will be running the exe same version at last...


(oups wrong edit, trying to recover previous message)
Last edited by xbx on 23 Feb 2011 20:55, edited 4 times in total.

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xai
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Re: Dedicated server for TMF, version 2010-03-15

Post by xai » 15 Mar 2010 20:38

Transparancy in biks. This will bring a lot of good to server controllers like TPS I think :)
Weeeeeeeeeeee

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Re: Dedicated server for TMF, version 2010-03-15

Post by Forgotten » 17 Mar 2010 18:26

Was this update's main goal to fix a problem with wrong displaying of a player position after passing 250 CPs on dedicated servers? Just curious. :)
//I don't have time to test it myself atm.

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Re: Dedicated server for TMF, version 2010-03-15

Post by Slig » 17 Mar 2010 19:09

Forgotten wrote:Was this update's main goal to fix a problem with wrong displaying of a player position after passing 250 CPs on dedicated servers? Just curious. :)
i guess not, xbx would have indicated it if fixed, as i reported him the problem. Btw we will see when testing ;)

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Re: Dedicated server for TMF, version 2010-03-15

Post by xbx » 18 Mar 2010 14:01

Slig wrote:
Forgotten wrote:Was this update's main goal to fix a problem with wrong displaying of a player position after passing 250 CPs on dedicated servers? Just curious. :)
i guess not, xbx would have indicated it if fixed, as i reported him the problem. Btw we will see when testing ;)
unfortunately not..
this limit is deeply hardcoded (stupid bad code!) in both the client and the server, and changing it is really too risky to do at this point. :(
sorry about that.

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Re: Dedicated server for TMF, version 2010-03-15

Post by Xymph » 18 Mar 2010 14:14

xbx wrote:sorry about that.
Don't be too sorry -- 250+ CPs on a track is insane anyway. :mrgreen:
And a reasonable limit also helps server controllers and Dedimania operate reasonably efficiently.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

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Re: Dedicated server for TMF, version 2010-03-15

Post by Slig » 18 Mar 2010 16:02

Xymph wrote:
xbx wrote:sorry about that.
Don't be too sorry -- 250+ CPs on a track is insane anyway. :mrgreen:
And a reasonable limit also helps server controllers and Dedimania operate reasonably efficiently.
It's not about 250+ cp on a track, but 250+ on a full race in Laps mode, which happens most time in FET races ;)

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Re: Dedicated server for TMF, version 2010-03-15

Post by Xymph » 18 Mar 2010 16:19

Slig wrote:
Xymph wrote:Don't be too sorry -- 250+ CPs on a track is insane anyway. :mrgreen:
And a reasonable limit also helps server controllers and Dedimania operate reasonably efficiently.
It's not about 250+ cp on a track, but 250+ on a full race in Laps mode, which happens most time in FET races ;)
Ah, thanks for the clarification. So maybe it's a good idea to shorten those FET races a bit. :wink:
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
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Re: Dedicated server for TMF, version 2010-03-15

Post by jamie_macdonald » 18 Mar 2010 16:27

Xymph wrote:
Slig wrote:
Xymph wrote:Don't be too sorry -- 250+ CPs on a track is insane anyway. :mrgreen:
And a reasonable limit also helps server controllers and Dedimania operate reasonably efficiently.
It's not about 250+ cp on a track, but 250+ on a full race in Laps mode, which happens most time in FET races ;)
Ah, thanks for the clarification. So maybe it's a good idea to shorten those FET races a bit. :wink:
Ewww what a horrible concept ... i was hoping we could make it longer myself :thumbsup:

It is after all "an endurance series" :D

thanks for the updates xbx ...the more the merrier, i will get testing them on our servers later :lovetm

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Re: Dedicated server for TMF, version 2010-03-15

Post by Slig » 18 Mar 2010 17:13

Xymph wrote:Ah, thanks for the clarification. So maybe it's a good idea to shorten those FET races a bit. :wink:
it's only the yellow cp times which show stupid things, all other is working
(except the BestCheckpoints which is incomplete at the end, but that is not a real problem as the script don't use it in Laps mode)

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Re: Dedicated server for TMF, version 2010-03-15

Post by Forgotten » 18 Mar 2010 19:33

xbx wrote:unfortunately not..
this limit is deeply hardcoded (stupid bad code!) in both the client and the server, and changing it is really too risky to do at this point. :(
sorry about that.
Well, it happens not that often and doesn't really hurt. =)

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Re: Dedicated server for TMF, version 2010-03-15

Post by Wax » 17 Jul 2010 00:13

it doesn't work, help? :(

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Re: Dedicated server for TMF, version 2010-03-15

Post by Xymph » 17 Jul 2010 07:54

Wax wrote:it doesn't work, help? :(
Exactly what doesn't work? What steps did you take and what error did you encounter? We're not clairvoyant here... :roll:

Make sure you read this post and followed the first half of this Quick Start Guide before answering the above.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

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