You can download it from
http://files2.trackmaniaforever.com/Tra ... 04-15b.zip
http://files2.trackmaniaforever.com/Tra ... 04-15b.tgz
(both contain the same files, and windows and linux executable.)
It is very similar to the TMU server, and should be compatible with the existing controllers/scripts/plugins.
but there are new functions and some differences, I'll make a changelog later on...
So, previous tutorials still apply:
To make your TMU dedicated account, see there : https://www.trackmania.com/tmf-dedicated/Slig wrote: You can look the tmu dedicated readme, or read this tutorial by Flo, anyway the way to use the dedicated is the same that for the previous TMO/TMU/TMN one (so you can refer to all tutorials about it, this one from Blahitis for example: tmforum3/viewtopic.php?f=29&t=674), except for that : the option '/game=' has disapeared (it's always TMU), and de dedicated.cfg file have now to be in the GameData/Config/ directory. Another change : a TMU server MUST be joignable on its p2p ports, so if you are behing a NAT router, you have to redirect the main server port (tcp and udp) and the p2p server port (tcp) to make it visible and joignable by players.
For TMN, you'll have to create addictional accounts using the game for now.
A notable new setting is the "packmask" (in the dedicate_cfg.txt file for intance)
it allows to say wich kind of environments you support on the server, so that the client know whether they can connect.
If you want to run a server that can be used by Nations players, you have to set the packmask to "stadium".
otherwise you can use "united", or "sunrise" "original", "desert", "island", ....
edit: uploaded a new 2008-04-15b version, that fixes the issue with the clients crashing when joining a server with >70 players.