I have some "big" bugs with the linux version. First of, it's way choppier than the windows version. I'm using a Linux server with GE connected to a 34Mbit/s internet-pipe and I set <connection_type>LAN</connection_type> but this is just horrible. I guess it might be latency/jitter related cause the other players (all with very few hops and low latency to the server) are teleporting all over the server. Watching someone thru the Follow camera or Replay camera is also a pain to your senses.
I tried changing it to <connection_type>DSL_16384_4096</connection_type> but it's still choppy. Since we run the server with Rounds this is a rather big nuance.
Anyways, then I thought, I should change this feature;
So I changed it to 1. Now this doesn't work at all. When this is set to 1 you'll only see your own car and all the other cars are parked on the startline as far as you can see. However, when they pass the checkpoints, the list is updated.
Finally, there's a 15 second limit in Rounds from when the first guy passes Finish until the race is stopped. However in the linux-version, I see people comming in with +18 and similar times. How is this possible?
We previously ran a dedicated Windows server on a 2Mbit/s line without these problems, but the linux version seems as bit immature atm. Are these known bugs, or am I doing something wrong?
lurker@parabel:~/TmDedicatedServer$ cat dedicated.cfg
ï»¿<?xml version="1.0" encoding="utf-8" ?>
<name>Gjallar.no - Linux</name>
<comment>Island race - Rounds only.</comment>
<ladder_mode>normal</ladder_mode> // value between 'inactive', 'normal' and 'forced' (or '0', '1', '2')
<xmlrpc_allowremote>False</xmlrpc_allowremote> // !! WARNING: only enable at your own risk. Do not allow if you don't know what you do! The security is very low if you enable remote access, the validation of the messages received on this port isn't very strong.