cheaters

General Discussion about Trackmania Nations ESWC.

Moderator: TM-Patrol

mitttig
road tourist
road tourist
Posts: 85
Joined: 02 Apr 2008 19:32
Owned TM-games: TMN TMS TMNF TMUF
Location: Kraggenburg

Re: cheaters

Post by mitttig » 17 Sep 2008 17:22

Zooz wrote:If it's so old why didn't you tell Nadeo before?
i though al already know it because i saw it on youtube
i think on nadeo they saw it to or somebody else has say it.
but than when i can hack(solo mode) i tough i must say it. and better late then never

sorry for my english i am dutch and have a 3.8 for english
I have listened to racemaniak

mitttig
road tourist
road tourist
Posts: 85
Joined: 02 Apr 2008 19:32
Owned TM-games: TMN TMS TMNF TMUF
Location: Kraggenburg

Re: cheaters

Post by mitttig » 17 Sep 2008 17:28

w1lla wrote: It doesnt lie and it really shows the fact of the deed. However it aint our problem you want to save your **** and Woki's **** by saying that he stopped little strange to play 37 hours in 2 days imohead.
i dont wanne say much but 37 hours in 2 days is really much
you doesn't think he must go follow college
I have listened to racemaniak

Sven!
pedestrian
pedestrian
Posts: 12
Joined: 11 Apr 2008 15:07
Owned TM-games: TMN, TMU

Re: cheaters

Post by Sven! » 17 Sep 2008 20:26

Who cares mittig stop telling all this absurdity..

Woki and serveral DR Members are cheaters.. we got so much proof and we will send it to Alinoa.
I dont care how long they were cheating 1 second is to much, cheater must be banned.

So u can stop with the stupid excuses now..

Funnyman
speedy pilot
speedy pilot
Posts: 328
Joined: 31 Mar 2006 06:08
Owned TM-games: TMS, TMU, TMF
Location: Netherlands
Contact:

Re: cheaters

Post by Funnyman » 18 Sep 2008 05:47

Hi Ye all

We have had the pleasure of a cheater too

r04dst3r aka Bosnie Owns is a hacker/cheater, he drives a track on our server in 0:15 sec :(
TMX time on this track is 54.05 sec

Permaban on all our servers

login=r04dst3r
Nickname=Bosnie Owns
pcname=amsterda-99184d
ip = 82.169.140.33:11732
Image
Ð Ξ F u n n y M a n
Image

Florent
Developer
Developer
Posts: 1594
Joined: 09 Aug 2005 14:07

Re: cheaters

Post by Florent » 18 Sep 2008 08:33

You are in a community of players and if you are afraid of cheaters, we have provided some tools to avoid this: you can validate best race of any driver at any time by accessing it's player profile and clicking on validate. If you have a referee, he will do it for you automatically. You can make your community black list, you can kick and you can ban from 'your' server.

For official solo race, we do validate all best scores to check if no hacking occurred. So this is protected. For multiplayer, you can make improvements through dedicated server, but I understand this is complicated to do. But, be aware that only the current "validate" can really solve this for real. If you validate race from somebody else, you can be sure that there is no cheating.

Dec
solid chaser
solid chaser
Posts: 971
Joined: 20 May 2006 12:22
Owned TM-games: TMO, TMS, TMNF, TMUF
Location: SLOVENIA, Radeče
Contact:

Re: cheaters

Post by Dec » 18 Sep 2008 08:42

Yeah, the validate command is really useful to track down cheaters, happened to me once when I was on a public server and a player was making suspicious times, and then I just validated it and an error occured and I reported it by the report abuse function.

But I wonder, does the "report abuse" command work? I mean, does nadeo even check reported abuses?

Florent
Developer
Developer
Posts: 1594
Joined: 09 Aug 2005 14:07

Re: cheaters

Post by Florent » 18 Sep 2008 08:58

for report abuse, there is the client interface you have and there is all the things we can make on server side. We need to develop more and more this part. We need to develop more and more access software and maybe open to volunteer moderator in the future.

User avatar
Knutselmaaster
swift roadking
swift roadking
Posts: 692
Joined: 16 Feb 2007 01:40
Owned TM-games: TMO/TMN/TMNF/TMU
Manialink(s): intr
Location: Between DisneyLand and Paris
Contact:

Re: cheaters

Post by Knutselmaaster » 18 Sep 2008 09:56

Please explain the validate a little more because i don't really understand yet.

EDIT:
More specific; if we (serveradmins) use the validation tools in the dedi, does this exclude cheating?
If yes how exactly to proceed?

Florent
Developer
Developer
Posts: 1594
Joined: 09 Aug 2005 14:07

Re: cheaters

Post by Florent » 18 Sep 2008 10:32

when you use the validate or referee, the other player race is simulated on the validation computer. So, if the result say that it is wrong, it means that the program was hack on the other side. It was a big dev since years to make this function work well in all situation. We even found a new problems that we sorted out in the last beta. Now, we have run a lot of referee and validate, and the function is robust, as Forever was designed for.

User avatar
Knutselmaaster
swift roadking
swift roadking
Posts: 692
Joined: 16 Feb 2007 01:40
Owned TM-games: TMO/TMN/TMNF/TMU
Manialink(s): intr
Location: Between DisneyLand and Paris
Contact:

Re: cheaters

Post by Knutselmaaster » 18 Sep 2008 12:11

Ok, thanks for your reply.

If i understand well you have to use another computer/processor for the referee than the one the dedicated is running on; so a Hyperthreading/multicore processor with the two threads on different cores is sufficient to make it work?

And does it use a lot of resources?

And does just activating referee validation in the dedicated.cfg do the job or is there more to it?

Sorry i ask so much, but i want to put this info in a tutorial on my forums (dutch/french/english) which are visited by a lot of serveradmins and people who search info on how to make a server.

Florent
Developer
Developer
Posts: 1594
Joined: 09 Aug 2005 14:07

Re: cheaters

Post by Florent » 18 Sep 2008 13:01

you need a program running to load tracks, collisions information etc.

To launch a client on a command line with the referee, I think you can try:
trackmania.exe /login="accountlogin" /password="password for referee" /joinasreferee="yourserverlogin" /windowless

User avatar
Knutselmaaster
swift roadking
swift roadking
Posts: 692
Joined: 16 Feb 2007 01:40
Owned TM-games: TMO/TMN/TMNF/TMU
Manialink(s): intr
Location: Between DisneyLand and Paris
Contact:

Re: cheaters

Post by Knutselmaaster » 18 Sep 2008 14:06

i got a referee running i think...
Autosave validation replays has to be True on the server.
But i only see "connection of a new spectator" in my serverscreen.
And i let out /windowless to see what the referee does, and all it does is connect.
How can i test if it's actually working (no i'm not going to cheat to try it :lol: )

jamie_macdonald
speed demon
speed demon
Posts: 1612
Joined: 10 Jul 2008 19:48
Owned TM-games: TMUF, TMNF, TMS
Manialink(s): ET
Location: London, UK
Contact:

Re: cheaters

Post by jamie_macdonald » 18 Sep 2008 14:12

lol too many team DR's lol ...

btw ...in many old version of fast and old server exe there were bugs relating to checkpoints... im wondering if they could exist again ... i had one once on an fet practice server where i got a 3 second record, as it counted a pass across the checkpoint as a whole lap. This was unintentional and an error of the server.

Could this cheating be related? ...just a thought!

Zooz
TM-Patrol
TM-Patrol
Posts: 5326
Joined: 13 Aug 2005 08:58
Owned TM-games: TMO, TMS, TMNF, TMUF
Manialink(s): zooz
Location: The Netherlands

Re: cheaters

Post by Zooz » 18 Sep 2008 14:14

I always thought they were errors of the record keeping plugin (FAST). It usually happened a lot on certain tracks, like some FET tracks.

N3D
sunday driver
sunday driver
Posts: 62
Joined: 11 Nov 2007 11:12
Owned TM-games: TMU, TMUF, TMN, TMNF

Re: cheaters

Post by N3D » 18 Sep 2008 14:22

I've send the info about the cheat to 2 nadeo mails now, hope you can protect trackmania against it :D

Post Reply