cheaters

General Discussion about Trackmania Nations ESWC.

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w1lla
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Re: cheaters

Post by w1lla » 05 Oct 2008 15:10

punkbuster related topic:

http://en.wikipedia.org/wiki/Punkbuster

Read this topic and then you will under stand why people dont want to have it and how come.

Punkbuster is not the future for trackmania.

plugins are and they cant be broken into only by hard wardriving.

Code: Select all

tmnforever is nations and united makes it special. tmnforever has united. I need united!

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Re: cheaters

Post by Warrior » 05 Oct 2008 21:14

so you say

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Knutselmaaster
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Re: cheaters

Post by Knutselmaaster » 11 Oct 2008 10:36

appearently the checkpoint cheat used is blocked now by the server....
Can anybody confirm this?
xbx wrote:Hello!

Dedicated server for TMF, version 2008-10-07
You can download it from
http://files2.trackmaniaforever.com/Tra ... -10-07.zip
or
http://files2.trackmaniaforever.com/Tra ... -10-07.tgz

(both contain the same files, and windows and linux executable.)

Changes:
  • Referee: when a player disconnected after making a new score, the score wasn't validated and wasn't reset and the server blocked in the podium. (added a timeout on the server, and fixed the client - check the end of the message)
  • some more coherence checks to detect simple cheats. (But nothing replaces referees!)
  • CupMode: added an optional parameter to NextChallenge() and RestartChallenge() to allow keeping the current match scores.
  • CupMode: fixed SetWarmUp() (SetWarmUp(false) did reset all the current scores, and SetWarmUp(true) didn't restart counting the number of warmup runs from zero)
  • CupMode: don't overwrite scores at the end of the warmup. (ie any call to ForceScore() were previously useless during warmup)
  • CupMode: added CheckEndMatchCondition(), to help knowing whether the cup mode match is over or will switch to an other map, without having to reimplement the rules in the plugins.
  • Laps mode: added a new header in the replays: <checkpoints cur="10" onelap="5"/>, to help making sense out of the validation replays saved in laps mode.
  • The player tags were broken when the P2P was disabled on the server.
  • ForceSpectator() now also respects ladder limits.
  • new method GetLadderServerLimits()
  • SetForcedSkins()/GetForcedSkins(): new methods to help people doing F1 or Monster trucks, ... competitions have everybody use a "good" skin. It allows to have an explicit list of allowed skins and replacement skins.)
  • SetForcedMusic() can now take either an url or a filename to a file on the server (relative to Gamedata folder)
  • GetDetailedPlayerInfo().Skins.Environnement now contains the environment name, rather than always 'Vehicles'
  • fixed rare crash when build a replay.
  • bug workaround: after ~45 days, the time overflows (a bit like the Y2K bug) and the sever starts doing weird stuff... It will now quit preventively instead.

The is also a new fix for the game, which fixes an issue with the referee mode. (The referee didn't validate scores of disconnected players.)
It's available here:
nations: http://files2.trackmaniaforever.com/TmN ... _Setup.exe
united: http://files2.trackmaniaforever.com/TmU ... _Setup.exe

(it's really only needed for use as referee, it's exactly identical to 2008-07-30, except for this one referee mode fix.)

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Knutselmaaster
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Re: cheaters

Post by Knutselmaaster » 27 Oct 2008 11:02

Knutselmaaster wrote:appearently the checkpoint cheat used is blocked now by the server....
Can anybody confirm this?
Bump

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Re: cheaters

Post by Florent » 27 Oct 2008 15:28

possible. When we change the code, it could move some stuff that their current program does not take into account. anyway, validate is the only final rampart. Until then, each time that we do update, we can "inadvertently" breaks their program. What a shame ^_^

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Re: cheaters

Post by Knutselmaaster » 27 Oct 2008 16:09

thanks for the reply Florent.

So Nadeo is deliberately changeing code so that other programs don't work anymore? :?
That means you're hackers! :lol:

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Re: cheaters

Post by jamie_macdonald » 29 Oct 2008 04:26

Hi all,

>Zero< Swensen High, is AGAIN breaking the rules (tracklength)

Rank on list:
Image
Tracklist from entry page:
Image

Cant you just stop guys like this from hosting server accounts atall?? least on repetition of the same old rule break .. again and again!!

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Re: cheaters

Post by Yorkshire » 29 Oct 2008 09:08

Hi Nadeo and Jamie,

Zero's Nadeo and Nadeo Pro also both break the rules on track times to a certain extent (i.e., a few tracks on each marginally too short).

I do admit to driving on them both though.

Regards,

Nick.

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Re: cheaters

Post by Knutselmaaster » 29 Oct 2008 09:43

This is not the topic for that i think....

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Re: cheaters

Post by Zooz » 29 Oct 2008 18:15

This is not the topic for that. Go to the ladder forum :)

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