Suspect WR on Co.Ollapse

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Pitchonga
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Suspect WR on Co.Ollapse

Post by Pitchonga » 11 Feb 2017 20:24

Hi. Can anybody check if the WR on the track Co.Ollapse is hacking?? His CP's are very strange.
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Owen J
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Re: Suspect WR on Co.Ollapse

Post by Owen J » 12 Feb 2017 11:56

What about the CP's, I don't see anything unusual about them.
Can you please say whats up with them.
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Pitchonga
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Re: Suspect WR on Co.Ollapse

Post by Pitchonga » 12 Feb 2017 19:38

The first CP of everybody is about 08.83, but he does in 07.67. His replay isn't in TMX, so I can't see what he did. I think this is very strange because the 1st CP is close from the start.

Type /dedicptms in a server with the track Co.Ollapse and you'll see what I'm talking about :)

In the server VXRT FullSpeed (in Brazil) you can find it.

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Owen J
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Re: Suspect WR on Co.Ollapse

Post by Owen J » 17 Feb 2017 13:14

Yes I see what you mean.
though he could have got a lucky glitch at the start.
and hes the only one to get it

though yes, it is quite suspicious.
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Re: Suspect WR on Co.Ollapse

Post by Kripke » 17 Feb 2017 22:49

...

It's not a glitch or a cheat.. this track has a multilap start and the map end with a normal finish block. He just collected all checkpoints and found a way back to the the multilap block. If you play this map on a timeattack server, you have always a "flying" lap, so you start with more speed "in a new lap" if you just end your round in a multilap block.
If you play this map online on a timeattack server, you will see for yourself that you don't spawn back to the start, you are still able to drive the whole map with >0 seconds again. Like a classic multilap map.
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Re: Suspect WR on Co.Ollapse

Post by eXtreme34 » 18 Feb 2017 10:55

Kripke wrote:...

It's not a glitch or a cheat.. this track has a multilap start and the map end with a normal finish block. He just collected all checkpoints and found a way back to the the multilap block. If you play this map on a timeattack server, you have always a "flying" lap, so you start with more speed "in a new lap" if you just end your round in a multilap block.
If you play this map online on a timeattack server, you will see for yourself that you don't spawn back to the start, you are still able to drive the whole map with >0 seconds again. Like a classic multilap map.
I remember something like that in a video JaV posted on his channel, that was quite fun to watch :P
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