F-ZERO Mute City

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Do you like it?

Poll ended at 13 Jul 2006 18:40

Yes
2
50%
No
1
25%
I hate it!
1
25%
 
Total votes: 4

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The Track Master
sunday driver
sunday driver
Posts: 56
Joined: 09 Jul 2006 21:20

Post by The Track Master » 17 Jul 2006 13:51

otmb;ripbox wrote:i wont vote because i havent got TMO :S (i should kill my self for that :lol: )
but i do think its a very good attempt
and if i had TMO i would have downloaded it :)
I thank you!
(Except for the "Not got TMO" part, that would be cruel)
:)
Creating tracks since 2004
Online at TMU servers since 16/11/06

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BLaHiTiS
lord of the roads
lord of the roads
Posts: 3331
Joined: 12 Aug 2005 15:46
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Manialink(s): muxitis
Location: Hasselt, Limburg, Belgium
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Re: F-ZERO Mute City

Post by BLaHiTiS » 21 Apr 2008 12:15

lol, i was in a nostalgic fzero mood and I tried to recreate the classic snes fzero engine using Frequency modulation stuff in soundforge,

it would have been coold if this mod was still available to test, but one big critic i can already giv. Fzero mute city would fit better in island really. because the scale and speed and relative space of desert just wouldn't be able to give you that fzero sense, it's too "miniature" for that.
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