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 Post subject: TMU: 2D skins and 3D models
PostPosted: Sat Feb 05, 2011 6:04 pm 
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pedestrian
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Joined: Sat Aug 12, 2006 11:47 am
Posts: 8
Location: www.muppetsonweed.eu
Owned TM-games: TMU
I always using 3D models and a locator for my TMU skins online and it is working great.
Today i downloaded a 2D skin and the files in the zip are 100% the same as in the 3D model zip.
What is the direference between 2D skins and 3D models and yes a did read the carpark faq but still i dont understand it :(
What is best to use in TMU for a custom car, 2D skins or 3D models ?

Thanks


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 Post subject: Re: TMU: 2D skins and 3D models
PostPosted: Sun Feb 06, 2011 5:11 pm 
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smooth traffic navigator
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Joined: Tue Nov 06, 2007 3:57 pm
Posts: 281
Location: far away from eejits, and lazy timewasters
Owned TM-games: TMSX, TMNF, TMUF
Switch0r wrote:
What is the direference between 2D skins and 3D models and yes a did read the carpark faq but still i dont understand it :(


It's simple really :

A 3 dimensional model of a vehicle is this:
Image
It's the 3D (width, length, and height) shape of the car, but no colour.

And here comes a 2 dimensional skin:
Image
It's a flat 2D image (length and height) with all the colour, but no shape at all.

Put the 2D skin over that 3D shape and you get...taddaaaaaa:
Image
...a vehicle with a 3D shape, and a 2D colour.

Think of your own body. The skin is the flat suit of outer flesh that gives you colour, and somewhere for your hair to grow. It has colour, but it's just a living suit for your body. However, it's the 3D vehicle of the skeleton, and muscles under the skin that gives you the shape that you are. :shock: ...and you need both.

Switch0r wrote:
What is best to use in TMU for a custom car, 2D skins or 3D models ?


...and you need both. If you just wish to paint cars, you use any graphics app to apply colours and images to the car skin (think of it as a tattoo on your body). Just flat images painted onto a surface, that's all a skin is, although those who don't understand the difference between the two have done their absolute best to confuse everyone else by mixing them up.

In TM the skin is the diffuse.dds inside the car zip.

The really difficult part is creating the 3D shape of the vehicle. In TM the 3D shapes are the the two Gbx files inside the car zip (high and low quality so two 3D models are required). You need a 3D vehicle, then you have to paint it. Both. Not one, or the other, and no confusing the two. 8)

See, simple.

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 Post subject: Re: TMU: 2D skins and 3D models
PostPosted: Sun Feb 06, 2011 7:20 pm 
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pedestrian
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Joined: Sat Aug 12, 2006 11:47 am
Posts: 8
Location: www.muppetsonweed.eu
Owned TM-games: TMU
Thank you for explaining this to me.
My problem is, if you download a 3D model or a 2D skin from carpark then zip files contains the same files gbx and dds

This is a 2D skin from carpark
2D skin list:
http://www.trackmania-carpark.com/download/skins/Audi%20A4%20Touringcar%2008_timo.zip

This is a 3D model from carpark
3D model
http://www.trackmania-carpark.com/download/cars/Audi%20A4%20Touringcar%2008_Veltins.zip

If you download them then you see that they both got dds en gbx files in the zip so whats the diference?

And can i use that 2D skins (zipped) from carpark in my \Documents\TrackMania\Skins\Vehicles\CarCommon dir ?

Sorry for my bad english :)


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 Post subject: Re: TMU: 2D skins and 3D models
PostPosted: Wed Feb 16, 2011 3:53 pm 
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road tourist
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Joined: Mon Apr 20, 2009 11:58 am
Posts: 78
Location: C:\Germany\Brandenburg\G-Town
Owned TM-games: TMUF
The reason why both contail all files is very simple.

Alls cars form CP can be used for all enviroments.

So TM needs to know on which 3D the 2D should be placed.

If u have e.g. a stadium car and put it into skins/vehicles/stadiumcar TM knows it has to use the normal stadium 3D.
But if u have a custom 3D, it needs all files

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