Human wrote:Hi Guys.
Can you make skins in Google Sketchup and export it in some or other format. And then use it in TM?
Not easy (and why would you try to using a 3D application to make a 2D "skin" anyway?) and I've only tried Sketchup for a few hours a while ago, so I'll likely be out of date by now.
Sketchup did
not export 3DS files, and it's own SKP format doesn't appear on many 3D apps import options. Gmax by the way was (it's been a few years since GMax was dropped by Autodesk) in the same leaky boat. Gmax could only export it's own native format, that virtually nothing except it's big brother 3D Studio Max supported, but if you had that you wouldn't be using Gmax!

Anyway, only Sketchup Pro (not free) can export 3DS files, although there was an 8 hour demo that could allow you to export as many
free Sketchup models as possible to 3DS in that time.
So you have to find workarounds for the free version of Sketchup.
It can export Google Earth's KMZ files, but here's where it gets a little tricky. This isn't really a 3D file, it's a compressed file just like a....well...a zip. If you even change the KMZ file extension to ZIP you can open it to find a fully usable 3D file. It's a DAE, and this (sound the fanfares) is a Collada 3D format...and Blender (free) can import those, and with a little tweaking of it's 3DS export script it can make 3DS files for Trackmania.
Also, TM
Nations does not send out custom content, so only you will see and hear them. Cars, avatars, engine sounds, and horns (klaxxons) require a Trackmania
United game/account, which can send custom content to all other versions and players.