Preparation time plugin on XAseco1?

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zibrie
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Preparation time plugin on XAseco1?

Post by zibrie » 02 May 2021 03:07

Hey,
I don't know if this is the right place to ask this question.

I would like to know if it is possible to make a plugin that would shorten the preparation time, (I'm talking about that time of 3, 2, 1, go!)
to be changed to for example a second?

I know that this already exists in the tm2, but I was wondering if it is possible to implement this in tmu(XAseco1).

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L3cKy
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Re: Preparation time plugin on XAseco1?

Post by L3cKy » 02 May 2021 10:20

zibrie wrote:
02 May 2021 03:07
Hey,
I don't know if this is the right place to ask this question.

I would like to know if it is possible to make a plugin that would shorten the preparation time, (I'm talking about that time of 3, 2, 1, go!)
to be changed to for example a second?

I know that this already exists in the tm2, but I was wondering if it is possible to implement this in tmu(XAseco1).
I'am not sure but i think this can't be changed in TMN.
But you can change or delete at least the Sounds under "TmUnitedForever\GameData\Interface\Media\Audio\Sound\Wav" (Race3.wav, Race2.wav, Race1.wav, RaceGo.wav)

So long L3cKy

ttshunter
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Re: Preparation time plugin on XAseco1?

Post by ttshunter » 02 May 2021 10:34

Do you know the exact name of the tm2 plugin or maybe even have a link? I could look at the plugin to see how it works, then I could tell you whether thats possible for TMF or not.

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L3cKy
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Re: Preparation time plugin on XAseco1?

Post by L3cKy » 03 May 2021 14:11

ttshunter wrote:
02 May 2021 10:34
Do you know the exact name of the tm2 plugin or maybe even have a link? I could look at the plugin to see how it works, then I could tell you whether thats possible for TMF or not.
Take a look at the Methods List.
I did not found any method which can change the "start time".
So i guess there is non. ;)

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Re: Preparation time plugin on XAseco1?

Post by ttshunter » 03 May 2021 14:36

L3cKy wrote:
03 May 2021 14:11
ttshunter wrote:
02 May 2021 10:34
Do you know the exact name of the tm2 plugin or maybe even have a link? I could look at the plugin to see how it works, then I could tell you whether thats possible for TMF or not.
Take a look at the Methods List.
I did not found any method which can change the "start time".
So i guess there is non. ;)

So long L3cKy
I have looked there already, but I couldn't even find something in the Tm2 methods list, thats why I was curious to see how the plugin works and if I maybe just overlooked something.

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L3cKy
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Re: Preparation time plugin on XAseco1?

Post by L3cKy » 03 May 2021 14:56

ttshunter wrote:
03 May 2021 14:36
I have looked there already, but I couldn't even find something in the Tm2 methods list, thats why I was curious to see how the plugin works and if I maybe just overlooked something.
I'm also interested to see that plugin.
Anyway that's sounds rly strange to me that a plugin is able to manipulate an build in time mechanic.
But let's see.

L3cky
Last edited by L3cKy on 03 May 2021 15:18, edited 1 time in total.

ttshunter
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Re: Preparation time plugin on XAseco1?

Post by ttshunter » 03 May 2021 14:57

I just figured it out, the method is "SetTimeAttackSynchStartPeriod", which exists in both tmf and tm2. In TMF however it can't be used to decrease the countdown, it can only be increased.

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L3cKy
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Re: Preparation time plugin on XAseco1?

Post by L3cKy » 03 May 2021 15:00

ttshunter wrote:
03 May 2021 14:57
I just figured it out, the method is "SetTimeAttackSynchStartPeriod", which exists in both tmf and tm2. In TMF however it can't be used to decrease the countdown, it can only be increased.
If i remember correctly it is just for the Server to start the Startsignal for all players when everyone is ready to drive. :?:

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Re: Preparation time plugin on XAseco1?

Post by ttshunter » 03 May 2021 15:24

Nope, when I changed it to 10000 the time started at -10:00, and at 3 the regular 3 2 1 GO appeared. This happened every time when retiring in TA mode, not only on map start.

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L3cKy
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Re: Preparation time plugin on XAseco1?

Post by L3cKy » 03 May 2021 15:33

ttshunter wrote:
03 May 2021 15:24
Nope, when I changed it to 10000 the time started at -10:00, and at 3 the regular 3 2 1 GO appeared. This happened every time when retiring in TA mode, not only on map start.
Ok good to know ... but that just moves the regular start signal for- or backwards and don't change the 3-2-1-Go itself.

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