[XASECO] Plugin: Vote Manager 1.0.0 (UPDATE)

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undef.de
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Re: [XASECO] Plugin: Vote Manager 0.9.4 (UPDATE)

Post by undef.de » 25 Jan 2012 19:19

Just wanna say: There is an update out there... see the related Site at my Labs.

Thanks again Kripke!
Last edited by undef.de on 23 Sep 2013 22:07, edited 1 time in total.
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Re: [XASECO] Plugin: Vote Manager 0.9.5 (UPDATE)

Post by undef.de » 03 Feb 2012 21:30

Just wanna say: There is an update out there... see the related Site at my Labs.
Last edited by undef.de on 23 Sep 2013 22:07, edited 1 time in total.
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Re: [XASECO] Plugin: Vote Manager 0.9.6 (UPDATE)

Post by undef.de » 06 Feb 2012 17:42

Just wanna say: There is an update out there... see the related Site at my Labs.
Last edited by undef.de on 23 Sep 2013 22:08, edited 1 time in total.
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Re: [XASECO] Plugin: Vote Manager 0.9.7 (UPDATE)

Post by undef.de » 28 Feb 2012 17:49

Just wanna say: There is an update out there... see the related Site at my Labs.
Last edited by undef.de on 23 Sep 2013 22:08, edited 1 time in total.
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Re: [XASECO] Plugin: Vote Manager 0.9.8 (UPDATE)

Post by undef.de » 21 Mar 2012 19:01

Just wanna say: There is an update out there... see the related Site at my Labs.
Last edited by undef.de on 23 Sep 2013 22:08, edited 1 time in total.
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Re: [XASECO] Plugin: Vote Manager 0.9.8 (UPDATE)

Post by zizag000 » 13 Apr 2012 14:54

Hi

I noticed that the result of the vote is based on the number of players who vote

Proposal for an option:
That the results of voting based on the number of players at the moment of voting.

I noticed that if a player starts the vote and no one else to vote, the vote passed by a positive no matter if, for example, 15 players on the server

Maybe I'm wrong?
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Re: [XASECO] Plugin: Vote Manager 0.9.8 (UPDATE)

Post by undef.de » 13 Apr 2012 18:58

zizag000 wrote:
I noticed that the result of the vote is based on the number of players who vote

Proposal for an option:
That the results of voting based on the number of players at the moment of voting.

I noticed that if a player starts the vote and no one else to vote, the vote passed by a positive no matter if, for example, 15 players on the server

Maybe I'm wrong?
Nope, you was right. But the vote starter is one of the Players that want to restart, so there is the first positive "vote". The other Players can vote also to interact at the incoming vote request. If they didn't vote, then they agreed the possible result, no matter which result. :wink:
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Re: [XASECO] Plugin: Vote Manager 0.9.8 (UPDATE)

Post by zizag000 » 13 Apr 2012 21:25

undef.de wrote: Nope, you was right. But the vote starter is one of the Players that want to restart, so there is the first positive "vote". The other Players can vote also to interact at the incoming vote request. If they didn't vote, then they agreed the possible result, no matter which result. :wink:
hm .... true.. from one perspective, but there's another way of thinking ...
The player begins the voting and he wants to restart ... others do not vote because they think that only those who want to have to give voice
:ftw:

The question is..... is passivity approve or not?

:1
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Re: [XASECO] Plugin: Vote Manager 0.9.9 (UPDATE)

Post by undef.de » 04 Jan 2014 18:47

Just wanna say: There is an update out there... see the related Site at my Labs.
Developer of various plugins for XAseco/XAseco2 and MPAseco,
like Records-Eyepiece, TM-Karma, Alternate Scoretable...
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Re: [XASECO] Plugin: Vote Manager 0.9.9 (UPDATE)

Post by undef.de » 21 Jul 2016 16:14

Just wanna say: There is an update out there... see the related Site at my Lab.
Developer of various plugins for XAseco/XAseco2 and MPAseco,
like Records-Eyepiece, TM-Karma, Alternate Scoretable...
Visit my Lab: www.undef.name

Get it now:
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» TM2 Canyon
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NoTimeToDrive
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Re: [XASECO] Plugin: Vote Manager 1.0.0 (UPDATE)

Post by NoTimeToDrive » 24 Dec 2016 06:37

Hey undef.de

Thanks for this great tool.

BTW Also great nice looking ;-)

Grt Ed

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Re: [XASECO] Plugin: Vote Manager 1.0.0 (UPDATE)

Post by NoTimeToDrive » 01 Jan 2017 11:24

Hi Undef.de

Happy new year from Holland ;-)
I hope you got a nice and good 2017^^

Also for you Xymph ;-)
Happy new year and a wonderful 2017.
I see you change the code in here.
Pffff..I make sometimes stupid mistakes..sorry ;-)

But just two questions for Undef.de:

I've running your plugin now for a while in the server.
And I'm very pleased about that.

I only get some comment from the racers.
It's about this:
When the track stops (After 7min each lap).
And the vote is still running and just need 5 seconds.
Then the vote is gone or skipped.
Or when it's just at the last 7min try to calculate and it misses the calculation.

Is it possible to make the vote manager let say rotate 10 seconds into the score sheet?
As some racers indicate!
In the last 30 to 20 seconds before the end of the race.
Is being attempts to get a restart.
Those final seconds are actually just crucial.
I know that they actually have to decide something early to restart,
but if you're having a good run you don't quit.
And then after a crash you would like a restart.
So that point I understand from the racers.
Perhaps you could change something with it?

And another question:
Also, quite often there are players,
which drive a time alone in the server.
If they then ask for a restart.
The calculation is quite fast and restart succeed.
Only they must wait another example, 1 minut,
before the track restart.
Is it also possible.
If you are alone in the server..or 2 players.
And when ask for a restart.
The track immediately restart?
Then do not have to wait for the whole score sheet.

My settings are:

Code: Select all

               <timeout_limit>3</timeout_limit>
               <countdown>20</countdown>
               <ratio>0.6</ratio>
               <max_votes>0</max_votes>
               <max_restarts>10</max_restarts>
The timeout_limit 3 Is just for players alone in server.
As I mentioned earlier.
It's always the last sec you decision for a restart ;-)
I know..it's a hard job to be a racer in Trackmania hahha.

Thank you for listening.
And for this tool!!
I love it ;-)

Greetings Ed
Last edited by Xymph on 01 Jan 2017 11:28, edited 1 time in total.
Reason: Use code tags for logs/configs/etc

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