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 Post subject: Re: [XASECO2] Fufi Widgets v2
PostPosted: 27 Mar 2013 09:36 
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smooth traffic navigator
smooth traffic navigator
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Joined: 13 Feb 2006 21:11
Posts: 199
Location: Russia
Owned TM-games: all
I report a BUG: with more than 38-40 players on server xaseco own's, fufi and other's plugin widgets remains after map changing, independently of highperfomancemode state in fufi. When fufi widgets plugin is off, everything works good.

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 Post subject: Re: [XASECO2] Fufi Widgets v2
PostPosted: 29 Mar 2013 10:05 
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pedestrian
pedestrian

Joined: 27 May 2011 19:28
Posts: 9
Owned TM-games: TMU
Hello,

I'm sure you have decided not to use Undef's Record Eyepiece for a good reason, if not I strongly recommend trying that plugin, see if it helps on the overlap.

With that many people on the server you are bound to get some lag with the manialinks. Out of curiosity, what is your server running on? It appears there is a memory leak on most *nix based systems, see here for more info. Over time the memory leak will have a knock on effect for the PHP/Manialink stuff resulting in overlapping on map changes.

Not really any fix there for your problem, sorry.


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 Post subject: Re: [XASECO2] Fufi Widgets v2
PostPosted: 30 Mar 2013 00:21 
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smooth traffic navigator
smooth traffic navigator
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Joined: 13 Feb 2006 21:11
Posts: 199
Location: Russia
Owned TM-games: all
Yes, I will move to Eyepiece as soon as I have time. At this time, to avoid the widgets remainins, I have limited the number of players to 32.

And about memory leak - I watched it on Windows and Debian Linux.


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 Post subject: Re: [XASECO2] Fufi Widgets v2
PostPosted: 30 Mar 2013 00:30 
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speedy pilot
speedy pilot

Joined: 12 Mar 2011 00:44
Posts: 331
Owned TM-games: TMN, TMU, TMF,TM2all
Is Eyepiece that much better ?

Why ?

I mean there are even more list's and widget's so even harder to load.
Or am I wrong here ?


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