[(X)Aseco/FAST] AutoQueue v0.75
Re: [(X)Aseco/FAST] AutoQueue v0.75
I am no expert, but I cant see why it couldnt be done, you may have a value in the dedicated.cfg but both nadeos master server will force 8 (and 100k) and sureley a callback to the dedi will gave you the answers to be 100k and 8 (when roc is on)
So why would it be seen as 12 ? other than if at the moment of change there were 12 already on, and as I have seen on any server that has player limit changes when in use, it enfoces the playerlimit check as players joins but ignores those already there, so you can have more than set max until they leave (that would mean for roc for first two races worst kick occours but no racing spots open, but you wouldnt want to break roc rules even for 2 races)
So why would it be seen as 12 ? other than if at the moment of change there were 12 already on, and as I have seen on any server that has player limit changes when in use, it enfoces the playerlimit check as players joins but ignores those already there, so you can have more than set max until they leave (that would mean for roc for first two races worst kick occours but no racing spots open, but you wouldnt want to break roc rules even for 2 races)
Re: [(X)Aseco/FAST] AutoQueue v0.75
Hi all,
we have a ROC Server now since 4 weeks. The server runs with dedi version from 19.11.09, X-Aseco 1.10 and autoqueue 0.75. When we test the server with 3 or 4 players in queue it works fine without any bug, but if ROC started and queue is full (most time more than 12 players in queue) the plugin is very buggy. First from queue goes to 10, 13 from queue get a free slot etc. i try different autopueue version, but this makes no difference.
May i try Fast Software with autoqueue?
Any Ideas?. Thank you
we have a ROC Server now since 4 weeks. The server runs with dedi version from 19.11.09, X-Aseco 1.10 and autoqueue 0.75. When we test the server with 3 or 4 players in queue it works fine without any bug, but if ROC started and queue is full (most time more than 12 players in queue) the plugin is very buggy. First from queue goes to 10, 13 from queue get a free slot etc. i try different autopueue version, but this makes no difference.
May i try Fast Software with autoqueue?
Any Ideas?. Thank you

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- smooth traffic navigator
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Re: [(X)Aseco/FAST] AutoQueue v0.75
just use latest release, others are known for some bugs. if so enable debugging (line 99: "var $debug = true;") and provide log please.Camion wrote:Hi all,
we have a ROC Server now since 4 weeks. The server runs with dedi version from 19.11.09, X-Aseco 1.10 and autoqueue 0.75. When we test the server with 3 or 4 players in queue it works fine without any bug, but if ROC started and queue is full (most time more than 12 players in queue) the plugin is very buggy. First from queue goes to 10, 13 from queue get a free slot etc. i try different autopueue version, but this makes no difference.
dont think this makes any difference.Camion wrote:May i try Fast Software with autoqueue?
Re: [(X)Aseco/FAST] AutoQueue v0.75
Thx for this fast reply Schmidi,
i took the newest version 0.75 but i dont change the line 99. Which logfile you mean?. I see no logfile in the aseco folder.
edit, hmm, after i enabele debugging, i get a logfile???
i took the newest version 0.75 but i dont change the line 99. Which logfile you mean?. I see no logfile in the aseco folder.
edit, hmm, after i enabele debugging, i get a logfile???

Re: [(X)Aseco/FAST] AutoQueue v0.75
Now without the kick bug its very good plugin 

Re: [(X)Aseco/FAST] AutoQueue v0.75
all AutoQueue version crash my server since last release of Xaseco (1.10), all players was kicked. new players come in spectators and can't move.
an idee ?
thx
an idee ?
thx
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- smooth traffic navigator
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Re: [(X)Aseco/FAST] AutoQueue v0.75
well, trial period of my crystal ball expired...norico wrote:all AutoQueue version crash my server since last release of Xaseco (1.10), all players was kicked. new players come in spectators and can't move.
an idee ?

putting new players into spec is just how the queue works but as long as free slots available they should be released immediately.
pls provide logfile (debug enabled) for further research.
passwords set?
guestlist empty?
server-version?
queue-version?
Re: [(X)Aseco/FAST] AutoQueue v0.75
no password on serverschmidi wrote:passwords set?
guestlist is emptyschmidi wrote:guestlist empty?
TmForever 2.11.23 (2009-10-09)schmidi wrote:server-version?
I tryed 0.70 -> 0.75schmidi wrote:queue-version?
Re: [(X)Aseco/FAST] AutoQueue v0.75
(XAseco 1.1 autoqueue 0.75, latest server version)
I have 3 Problems/Bugs.
1st: requeue does not work.
2nd: It seems to me like the idle detection does not work as announced, it seems to me like passing a CP is not triggering the active. So player that dont chat and dont finish are kicked even if they try to complete a track.
3rd: If someone joins during endgame and the server/his connection is a bit laggy and he is a bit longer in the queue the worst player is kicked(shall be requeued) even if there are free slots.
And 2 General things.
1st: Sometimes i just want to enter my server and spec, I fear I know the answer. In that case I have to join and put me back to spec, right? Or is there another way?
I still want the default that you are automaticly queued.
2nd: The botton to join or show on which position of you queue you are is directly in front of the X of the playerdetails of xaseco I think thats part of the jfreu plugin.
So if i am specing or in the queue of my server and watch player details i have to open the playerlist again to get the X.
True I can move it myself
And i just was to lazy to move it, but I think that is a thing that is worth being adjusted in the default package as well.
My config:
I have 3 Problems/Bugs.
1st: requeue does not work.
2nd: It seems to me like the idle detection does not work as announced, it seems to me like passing a CP is not triggering the active. So player that dont chat and dont finish are kicked even if they try to complete a track.
3rd: If someone joins during endgame and the server/his connection is a bit laggy and he is a bit longer in the queue the worst player is kicked(shall be requeued) even if there are free slots.
And 2 General things.
1st: Sometimes i just want to enter my server and spec, I fear I know the answer. In that case I have to join and put me back to spec, right? Or is there another way?
I still want the default that you are automaticly queued.
2nd: The botton to join or show on which position of you queue you are is directly in front of the X of the playerdetails of xaseco I think thats part of the jfreu plugin.
So if i am specing or in the queue of my server and watch player details i have to open the playerlist again to get the X.
True I can move it myself

My config:
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<settings>
<!-- The time interval in which the plugin checks for "kickable" players-->
<kickinterval>5</kickinterval> <!-- seconds, 0 to deactivate overall idle kicking -->
<!-- Time, until an idle player is kicked
A player is set active if he does one of the following things:
* pass a checkpoint
* write a chat line
* finish a race
* click a manialink-->
<idletime>360</idletime> <!-- seconds, 0 to deactivate idle kicker -->
<!-- The same like the beforementioned, but for spectators,
This functionality won't kick players that are waiting in the queue-->
<unqueued_spec_idletime>600</unqueued_spec_idletime> <!-- seconds, 0 to deactivate idle kicker -->
<!-- Maximum number of players kicked after a race is finished (the plugin takes the ranking and
kicks the worst players -->
<kickworst>1</kickworst>
<!-- if enough spectator-slot available requeue players instead of kicking them -->
<kicktospec>true</kicktospec>
<!-- Determines whether admins can be automatically kicked or not -->
<kickadmins>false</kickadmins>
<!-- set true to use ManiaLink display and buttons instead of chat display and chat commands -->
<use_manialinks>true</use_manialinks>
<!-- Some strings for the chat output-->
<str_forbidden>Sorry, you don't have enough ladderpoints to join the race.</str_forbidden>
<str_queuepos>You are now at position $0ff%queuepos% $fffin the queue. To get out of the queue, type $0ff/unqueue$fff.</str_queuepos>
<str_specmode>You put yourself to spectator mode. Type $0ff/queue $fffto get back in.</str_specmode>
<str_unqueue>You removed yourself from the queue. Type $0ff/queue $fffto get back in.</str_unqueue>
<str_drive>You got a free spot. Have fun driving!</str_drive>
<str_kick_spec>Kicked unqueued spectator after $0ff%time%$fff: %nick%</str_kick_spec>
<str_kick_idle>Kicked idle player after $0ff%time%$fff: %nick%</str_kick_idle>
<str_kick_worst>Kicked worst player: %nick%</str_kick_worst>
<str_kick_tospec>Requeued worst player: %nick%</str_kick_tospec>
<!-- Some strings for the manialink output -->
<str_ml_queuepos>Queue position: $0ff%queuepos% $fff(click to leave the queue)</str_ml_queuepos>
<str_ml_specmode>$0ffClick here to play! $fff(join the queue)</str_ml_specmode>
<str_ml_drive>You got a free spot. Have fun driving!</str_ml_drive>
<buttonxml>
<quad sizen="35 4" posn="0 -27.5 22.9" valign="center" halign="center" style="Bgs1" substyle="BgTitle3"/>
<quad sizen="34 3" posn="0 -27.5 23" valign="center" halign="center" style="BgsPlayerCard" substyle="BgCardSystem" action="%action%"/><format textsize="2"/>
<label sizen="30 3" posn="0 -27.3 23.1" valign="center" halign="center" text="$s%text%"/>
<format textsize="0"/>
<label sizen="30 3" posn="17 -29.7 23.1" halign="right" text="$s$bbbAutoQueue v%version%"/>
</buttonxml>
<listconfig>
<autoshow>true</autoshow>
<title>Queue</title>
<style>Bgs1</style>
<substyle>BgTitle3</substyle>
<highlitestyle>BgsPlayerCard</highlitestyle>
<highlitesubstyle>BgCardSystem</highlitesubstyle>
<posx>12</posx>
<posy>-34.3</posy>
<rows>7</rows>
<maxcols>2</maxcols>
<maxwidth>25</maxwidth>
<scale>0.77</scale>
</listconfig>
</settings>
Re: [(X)Aseco/FAST] AutoQueue v0.75
With requeue no bug more. Thanks brother 

Re: [(X)Aseco/FAST] AutoQueue v0.75
Is it possible to send a popup message to the players when they are kicked into the queue ?
And how must i configure this into the autoqueue ?
Cheers
Ray
And how must i configure this into the autoqueue ?
Cheers
Ray
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- smooth traffic navigator
- Posts: 196
- Joined: 15 Jul 2008 22:25
- Owned TM-games: tmo, tms, tmuf
Re: [(X)Aseco/FAST] AutoQueue v0.75
ofc its possible. you need to add some custom code.
kick2spec is processed on line 887 to 891 and further 907/908
for xaseco something like this might do the job. (untested!)
insert into line 909 just before the "}".
kick2spec is processed on line 887 to 891 and further 907/908
for xaseco something like this might do the job. (untested!)
insert into line 909 just before the "}".
Code: Select all
display_manialink($login, 'WorstKick', array('Icons64x64_1', 'TrackInfo', -0.01), array(array('You have been requeued!!')), array(0.9), 'OK');
Re: [(X)Aseco/FAST] AutoQueue v0.75
I tried the settings but it results in a restart from aseco after finishing each round.
I guess i didn't realy think i trough what i am doing....
And the end of the race, people (worst) are put into the queue. At that time i wanted to send them a message.
I guess that's the wrong way to do it, the message turns up at the moment de next track is going to be loaded.
Maybe there is an other option to notify people when they are getting into the queue ?
I'm asking this because i have 2 identical servers wich is using the same database ( records etc etc )
At this time only 1 server is getting overloaded with people and the other isn't doing a thing maybe 2 or 3 peeps on it.
Would it be possible to redirect people to another server when queued if available or just redirect ?
I have otherwise no clue when to send them a message, maybe at the start of a new match ?
Cheers
Ray
I guess i didn't realy think i trough what i am doing....
And the end of the race, people (worst) are put into the queue. At that time i wanted to send them a message.
I guess that's the wrong way to do it, the message turns up at the moment de next track is going to be loaded.
Maybe there is an other option to notify people when they are getting into the queue ?
I'm asking this because i have 2 identical servers wich is using the same database ( records etc etc )
At this time only 1 server is getting overloaded with people and the other isn't doing a thing maybe 2 or 3 peeps on it.
Would it be possible to redirect people to another server when queued if available or just redirect ?
I have otherwise no clue when to send them a message, maybe at the start of a new match ?
Cheers
Ray
Re: [(X)Aseco/FAST] AutoQueue v0.75
In my server all players who join are specs not to play
is it that from this plugin i have it auto queue
hm some setting join as specs must be join as free play maybe?
is it that from this plugin i have it auto queue
hm some setting join as specs must be join as free play maybe?