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 Post subject: Re: FAST 4.0.0n (2011-10-23) for TM2/Canyon
PostPosted: Sun Dec 02, 2012 4:44 am 
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wheelbarrow operator
wheelbarrow operator

Joined: Fri Jan 08, 2010 1:38 pm
Posts: 22
Owned TM-games: TMU, TMS, TMO
Every time someone uses the "/juke" command on my server, the script restarts itself. The jukebox never shows up.

I'm using FAST 4.0.0p + GPP v1.87 for TM2. I'm also using the local records plugin "plugin.localdbf.tm2.12102011.zip".

Does anyone else have this issue?


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Thu Mar 07, 2013 7:48 am 
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Pit Crew
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Location: TraxicoLand (Fr)
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FAST 4.0.0q release, with support for TM²Canyon and TM²Stadium. See 1st post of topic.


Dedimania support for TM²Stadium is now activated.
This release of Fast support it, and probably xaseco2 and foxcontrol too (seeing the TM2 controllers actually connected to Dedimania with a Stadium map) :)


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Fri Mar 08, 2013 1:23 am 
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smooth traffic navigator
smooth traffic navigator

Joined: Sat Mar 12, 2011 2:44 am
Posts: 267
Owned TM-games: TMN, TMU, TMF,TM2all
Hi Slig.

Are there any servers running FAST on Stadium2.

I mean how does it look like ?
I only know Xaseco with record eyepiece.
Could I bother You to post an screenshot ?

Thanks.

Btw I saw that dedimania is working on stadium2 servers. Nice.


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Fri Mar 08, 2013 10:38 pm 
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Pit Crew
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Location: TraxicoLand (Fr)
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It looks as Fast usually do, ie not all those many panels that you usually find on TA servers. ;)
For long time now, xaseco/2 is by far more used on TA, fun and lol servers (with many stats, karma, etc. panels), and Fast more used in Team (and probably also in Rounds and Laps) for matchs and train.


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Sun Mar 10, 2013 2:29 am 
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smooth traffic navigator
smooth traffic navigator
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Joined: Mon Feb 13, 2006 11:11 pm
Posts: 199
Location: Russia
Owned TM-games: all
Slig, you rock!


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Tue Mar 12, 2013 4:05 am 
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tricycle manager
tricycle manager

Joined: Fri Jan 26, 2007 5:01 pm
Posts: 26
hello Slig always liked the fast and how to open a server tm2 put it, but one thing is driving me to the flea in his ear, takes a long time to change lanes, lies in wait records database reply, which can be ?? have any solution?


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Tue Mar 12, 2013 9:47 pm 
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Pit Crew
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Location: TraxicoLand (Fr)
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The dedimania server began to be overloaded on evening since sunday (because of the increasing clients number with TM² Stadium)...

I have tuned several things to try to make things smoother (and have made a reboot after some of them). It seems better now, but it will need some evenings to be sure (the worse load is between about 20:00 and 23:00 cet)...


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Sun Apr 21, 2013 4:18 pm 
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smooth traffic navigator
smooth traffic navigator

Joined: Sat Mar 12, 2011 2:44 am
Posts: 267
Owned TM-games: TMN, TMU, TMF,TM2all
Hey Slig.

I'm a bit confused , about :

<dedimaniacode>YourTMdedicatedDedimaniaCode</dedimaniacode>

On other servers they are talking about validation key and it looks like this in dedicated :

<masterserver_account>

<login>MyLoginName</login>
<password>MyPassWord</password>
<validation_key>MyValKey</validation_key>

</masterserver_account>




So if I read it right then I should add <dedimaniacode>YourTMdedicatedDedimaniaCode</dedimaniacode> right under validation key in dedicated ?


I switch often from controller , Xaseco for just drive and have fun, and I use fast for match.
Therefore I use the same server.
So it still works if I add Validation ..... and youre dedimaniacode ..... to dedicated config ?


Quit a story, but I hope you understand what I mean.
And thanks for helping out.


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Thu Apr 25, 2013 1:04 pm 
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Pit Crew
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Location: TraxicoLand (Fr)
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weasel wrote:
<dedimaniacode>YourTMdedicatedDedimaniaCode</dedimaniacode>

On other servers they are talking about validation key and it looks like this in dedicated :

<masterserver_account>
<login>MyLoginName</login>
<password>MyPassWord</password>
<validation_key>MyValKey</validation_key>
</masterserver_account>

Yes, you add the <dedimaniacode> line in the dedicated config (and you also set the validation key if you want your dedicated to handle planets): the dedicated (or other controllers) won't worry about seeing that extra config entry, and for Fast it was easier to add it there because from beginning Fast take the dedicated config file as argument, so setting the dedicode there it avoided to change the way it is started.


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Thu Apr 25, 2013 6:35 pm 
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smooth traffic navigator
smooth traffic navigator

Joined: Sat Mar 12, 2011 2:44 am
Posts: 267
Owned TM-games: TMN, TMU, TMF,TM2all
Thanks again for youre help.


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Thu May 02, 2013 1:18 am 
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smooth traffic navigator
smooth traffic navigator
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Joined: Mon Feb 13, 2006 11:11 pm
Posts: 199
Location: Russia
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If in rounds mode give command /adm restart or /adm next, records for past match not be saved (they not sending to dm).

And why in FAST DEL key during the scoreboard does not work properly?


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Thu May 02, 2013 5:41 pm 
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Pit Crew
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Location: TraxicoLand (Fr)
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----GLUK---- wrote:
If in rounds mode give command /adm restart or /adm next, records for past match not be saved (they not sending to dm).

It should.
Check the logs to see what happens ! the only case should be if the script was (re)started after the begnning of the map : the runs started before the script was started will be rejected.

Quote:
And why in FAST DEL key during the scoreboard does not work properly?

The script delay the map change too early, to show the podium results at minimum few seconds.
So it works, but if you are alone and press del very soon, it will be delayed few seconds (but anyway stop before the end if you have set a long chattime). More precisely, it is 12s min if 3 plyers or less, and 20s min if more than 3 players. You can change it if you want: it's the line "$mindelay = $nbplayers > 3 ? 20000 : 12000;" in the function handleManualFlowControlProceed() of the file fast_common.php


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 Post subject: Re: FAST 4.0.0q (2013-03-07) for TM2/Canyon/Stadium
PostPosted: Sat May 04, 2013 7:54 am 
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smooth traffic navigator
smooth traffic navigator
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Joined: Mon Feb 13, 2006 11:11 pm
Posts: 199
Location: Russia
Owned TM-games: all
Slig wrote:
It should.

Im doing these steps:
1. load new map
2. drive new record
3. do /adm restart

after restart, my record from DM widget disappears

here is fastlog:
Code:
    [05/04,08:46:57.10] Webaccess(dedimania.net:8082/Dedimania.8088): [OPENED,DONE]: -1.000 / 0.000 / 0.041 (0.000) / 8 [917,1753,691]
    [05/04,08:47:48.10] playersPlayerFinish(tmgluk,43105):: (best=-1,mindelay=3030) (its my new record)
    [05/04,08:48:16.28] CHATCMD[tmgluk] /adm restart (its im doing restart)
    [05/04,08:48:35.16] Webaccess(dedimania.net:8082/Dedimania.8088): [OPENED,DONE]: -1.000 / 0.000 / 0.029 (0.000) / 9 [917,1763,694] (its requesting records for map, not sendind)


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 Post subject: Re: FAST 4.0.0r (2013-07-04) for TM2/Canyon/Stadium/Valley
PostPosted: Fri Jul 05, 2013 12:16 am 
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Pit Crew
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Joined: Mon Sep 05, 2005 8:51 pm
Posts: 2124
Location: TraxicoLand (Fr)
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New release 4.0.0r with workaround for callback EndRace coming in wrong order (before EndRound), and for UId in challengeinfo datas wrongly name Uid, in recent dedicated (only includes/fast_common.php is modified since 4.0.0q)


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 Post subject: Re: FAST 4.0.0s (2013-07-07) for TM2/Canyon/Stadium/Valley
PostPosted: Mon Jul 08, 2013 4:59 pm 
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Pit Crew
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Posts: 2124
Location: TraxicoLand (Fr)
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New release 4.0.0s, which should fix the multiple 'Your record ## was deleted: above its MaxRank' messages. Also this time the version number in fast_config is the right one.


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