Search found 115 matches

by Zahl
10 Oct 2008 17:09
Forum: XAseco & XAseco2
Topic: LAN-friendly version of XAseco
Replies: 3
Views: 1742

Re: LAN-friendly version of XAseco

I don't know if this is still the case or applies to you situation, but if you play online and then join a LAN game without quitting the game, your login in LAN mode will be the nickname you use online (or the other way round, its your nickname first and after you played online its your login). Afai...
by Zahl
09 Oct 2008 20:59
Forum: ToolBox
Topic: Dedicated server for TMF, version 2008-10-07
Replies: 16
Views: 11544

Re: Dedicated server for TMF, version 2008-10-07

Very nice, thanks xbx! :-D Will update now, let's hope everything works flawlessly again :) Referee: when a player disconnected after making a new score, the score wasn't validated and wasn't reset and the server blocked in the podium. (added a timeout on the server, and fixed the client - check the...
by Zahl
03 Oct 2008 20:49
Forum: Technical Support
Topic: TMN "Lag"
Replies: 5
Views: 884

Re: TMN "Lag"

First you should check your connection settings in the Launcher. Just click settings and make sure the values match your connection. They are set in kilo bits per second. If you set this too low, you won't get enough packets and other cars will jump around. If you set it higher than your actual conn...
by Zahl
03 Oct 2008 11:31
Forum: Technical Support
Topic: Referee Questions (solved)
Replies: 15
Views: 5206

Re: Referee Questions (solved)

I'm using the commandline referee too, with the exact commandline from above... The game hung again right now, and when I checked the referee, I saw that the program crashed this time: --------------------------- Microsoft Visual C++ Runtime Library --------------------------- Runtime Error! Program...
by Zahl
02 Oct 2008 12:45
Forum: Technical Support
Topic: Referee Questions (solved)
Replies: 15
Views: 5206

Re: Referee Questions (solved)

I also have a question about referees... This seems to work quite well now, but sometimes it happens that it won't go to the next track. At the end of the race, the chat time counts down, but then nothing happens. As soon as I quit the referee client, it will load the next map. It seems that this ha...
by Zahl
13 Sep 2008 17:09
Forum: ToolBox
Topic: Dedicated server for TMNF/TMU-F (2011-02-21)
Replies: 554
Views: 393649

Re: Dedicated server for TMNF/TMU-F (2008-08-05)

Maybe my brain just made that up and tricked me into believing it ;)
Anyway, I'll PM xbx, thx...
by Zahl
13 Sep 2008 11:37
Forum: ToolBox
Topic: Dedicated server for TMNF/TMU-F (2011-02-21)
Replies: 554
Views: 393649

Re: Dedicated server for TMNF/TMU-F (2008-08-05)

My server just started crashing again all the time... I also get coredumps
every time, but I can't find the email address to send them to. I was
pretty sure there was one mentioned in the first post before.. o.O
by Zahl
04 May 2008 11:25
Forum: Technical Support
Topic: pc lagging when i press 'space' for talking
Replies: 4
Views: 853

Re: pc lagging when i press 'space' for talking

unplug your G15 after you started the game and plug it back in.
by Zahl
03 May 2008 22:31
Forum: Trackmania United Forever Talk
Topic: Island B3 World Score is a Cheat
Replies: 13
Views: 2546

Re: Island B3 World Score is a Cheat

Was Starforce removed in TMF? :D
by Zahl
03 May 2008 12:38
Forum: ToolBox
Topic: The big dedicated server crash identification topic: UPDATED
Replies: 90
Views: 24026

Re: the big dedicated server crash identification topic

so, one plus thing: i run two servers from the same folder (just ports changed) ... the first server still running (more than week) without crash. So the server you start first runs much more stable? Because thats wat it is like here. First one is stadium server. Crashed once so far (posted above),...
by Zahl
28 Apr 2008 13:50
Forum: ToolBox
Topic: The big dedicated server crash identification topic: UPDATED
Replies: 90
Views: 24026

Re: the big dedicated server crash identification topic

Another crash of the allenv server here, also no coredump.
by Zahl
28 Apr 2008 13:45
Forum: Technical Support
Topic: TMU(F) 2 IP's on 1 client causes server to disconnect client
Replies: 10
Views: 1148

Re: TMU(F) 2 IP's on 1 client causes server to disconnect client

1. You should not use DHCP for the nic that is in your private network, because that way it gets a gateway ip assigned, just as the other nic that you use for direct net. Just assign an IP adress for you LAN manually and leave the default gateway blank. 2. If you do not want to change that, at least...
by Zahl
24 Apr 2008 17:48
Forum: ToolBox
Topic: The big dedicated server crash identification topic: UPDATED
Replies: 90
Views: 24026

Re: the big dedicated server crash identification topic

Well if I'm not using debug executables, will there still be any crashlog? Will do the ulimit thing this time.... Because JUST now that I said how my stadium server was running flawlessly for 5 days... it crashed, of course :roll: We will see. About grsec, I'm not really willing to reboot the machin...
by Zahl
24 Apr 2008 16:29
Forum: Technical Support
Topic: Underwater Horn
Replies: 5
Views: 958

Re: Underwater Horn

While underwater, the engine should die. Otherwise great game. :thumbsup:





(Best thread ever btw. :D )
by Zahl
24 Apr 2008 16:25
Forum: ToolBox
Topic: The big dedicated server crash identification topic: UPDATED
Replies: 90
Views: 24026

Re: the big dedicated server crash identification topic

and of course I'm always interrested in * "LogCrash_xxxxx.txt" files in windows (that get produced only when there a crash) * core dumps in linux --> just do a 'ulimit -c unlimited' before running the server. So are the 04-18 executables already the debug ones? Cause before there were always specia...